Good patch, remember guys they can't fix everything all at once! Balancing a game takes time. Anyways, the one aspect of the game I would like to see changed in some way is the 5 man team fights. In many games I have played I find that it ends up in the teams walking around in 5 man squads pushing and ganging. The only problem with this dynamic of gameplay is that the team with the most disables has a distinct advantage. Countless times I have lost games even when outkilling enemies by 10 or more kills because they started running around together and no matter what we did, we could not win a 5v5 team fight. I just find that when teams are losing, they stick together the whole game and it is not as fun because EVERY fight is 5v5, never any 1v1's or 2v2's and so on. I don't know if it is possible to create a premade of 5 heroes that are uncounterable, but it sure feels that way in a lot of games that turn into 5v5's, where just purely based on the champions selected they will win and we will lose and visa versa (Obviously if a team picks 5 mages they will lose...but i'm talking about reasonably balanced hero choices, not obscure ones). This is of course assuming each team has skilled enough players on it.
PS: It's not OP...but when the games do turn into 5v5's blitzcranks grab is the best spell in the game.