Two huge, glaring issues I have right off the bat:
| Instead of mana or energy, he has a fury bar (World of Warcraft anyone?). |
1) Rage is required to use many abilities. Fury is not.
2) Rage was generated when the warrior was hit. Fury is not.
I appreciate Blizzard's efforts in making the most ubiquitous MMO of all time, but they are not the end-all, be-all of innovation.
Moving on...
Starting with Regrowth pendant is generally a bad idea, on any champion. It leaves you squishy and easily burst, predicated on competent enemies. The regen is, decent... but you'll be easily zoned away from your minions by ranged harassment.
That said, you obviously put a lot of effort in to making this guide, however as said above, no guide should be made without a few weeks of play time on the champion. Otherwise, it's just a build recommendation, not a guide.

