Quote:
Originally Posted by nicosharp
it is frustrating to deal with playing certain melee champs, but it is part of the game. There are items, skills, and summoner abilities to capitalize on when facing champs that can effectively do this. Primarily Ashe and Twitch.
flash
cleanse
ghostwalk
merc treads
quicksilver sash
dodge items and masteries
defensive mastery nimbleness
ranged stun
warden's mail
banshee's veil
I've been killed by many twitches doing the kite walk shot bs late game. So, I feel your pain. It's typically not a issue until late game when the ranged carry can isolate a tank trying to disable them in a hectic team fight, and have items like phage, etc. Considering how quickly the ranged carry can pop, its pretty fair.
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Thanks for your reply =-) I'll be honest, I'm VERY new to the game, so I may be missing a lot of things (including certain items worth, etc.).
Personally I reallu enjoy playing fiddlesticks, however I tend to get destroyed by ranged units. They hit me, and by the time I finally get my drain locked to them they're out of my range =-P
I'm still learning, so I'll keep in mind the stuff you suggested =-) Thanks!
Edit: To avoid double posting
Quote:
Originally Posted by EnderTheXenocide
Hmmm an interesting idea. I definitely don't think a slow effect would be fair. It means that anyone chasing anyone anywhere gets a free slow? That's an utterly game changing mechanic right there.
But increased damage? Maybe.
Or perhaps, even better would be a simple armor penetration. If you're running from an enemy, leaving your back exposed, it should leave you a little vulnerable. Maybe a like 20% armor reduction? It would be an interesting mechanic to play with, to be sure...
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=-) Thanks for the response.
I see what you mean. I honestly haven't went into a massive amount of detail in my mind, however there would be means and methods of getting it to work. For example, it only happens if you made the first attack (initiate and run), or only happens when you are a certain distance away when you attack, something similar to that.
The armor penetration is a great idea though. That's essentially what I was thinking when I thought it up, the first rule of war is never turn your back on the enemy. So turning flank should leave your rear shown, leaving you vulnerable. Thanks for the response and suggestion though =-)