Quote:
Originally Posted by Zileas
Our philosophy on this issue is that individual snowballing is good, and team snowballing is bad. Right now, team snowballing occurs too much -- one super carry twitch is a lot easier to handle than 5 guys who are 3 levels higher than each of you.
We are going to make some experience table tweaks to reduce team snowballing without hurting individual snowballing much. We are also going to make a new 3 lane map that is larger, has less cross-map connectivity (so that there is higher cost to 5 man roam, and less shutdown of the farming/laning phase via the first tower being down), etc.
We probably will nerf flash.
We wont be nerfing snowball items. Emotional highs from the game you super carried make this genre sticky. We removed it too much in the beta, and it cost us. Sorry, but being super carry annie or super carry corki once in a while gets a player through the 8 defeat in a row streak they hit the next day.
I'm on the fence about early gold for kills. It's been something we have been talking about, for the reason you cite. OF course, an early kill is also harder than a late kill.
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Do you think you can nerf team snowballing and keep carrying intact without royally ****ing support heroes and tanks?
This new 3lane map sounds good. You should consider making it 6v6; I honestly think solo lanes are kinda lame and boring in LoL. With a large 6v6 3-lane map it would encourage a whole new metagame of having superior lane synergy over all.
PROBABLY will nerf flash? I'd prefer "we will definitely remove flash", but this is still good news, thank you very much.
Snowball items overall need a buff, except mejals Although I agree with Charmi that in their current incarnation, they are bad. Not necessarily bad items, but just a bad idea in how they function. If you just lost a static 1 stack per death and 2 per death over 10 stacks it'd be fine.
I completely disagree that early kills are harder than late kills. Alistar with flash, Shaco with ignite - there's your first blood, absolutely guaranteed, nearly impossible to survive at level 1. Not to mention the ever so enjoyable 5-man gank on the solo lane. Make sure you do something about THAT **** when you nerf flash, because that's the one situation where you should have an easy escape option, since otherwise escape is literally impossible. Late kills are much harder because most people will have a few survivability items and it's almost always 5v5, you can't just flash in, stun someone and drop them in a couple hits like you can early.
The ease of early game kills is another thing that makes the game snowball so frequently too imho.