edit:
Whoa, -2 for daring to be different and trying something that is at least as effective as the sheep build? I don't know when you're supposed to clear jungle by, but I do get an early 5 min clear tanking the long route (which means I kill 3 camps more than just a "clear route") on a very sub-optimal rune set ought to at least warrant not being dismissed straight away, no? I looked up some old guides (pre-jungling + pre-Udyr nerf) saying that a 3:30 clear time is supposed to be the top level. I think I can offer an alternative path that will ultimately be at least as good, if not better.
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I think I just stumbled on something for SR. LF assistant to help finish the build, cuz I suck at jungling.
What this route gives you:
1) A Sheen instead of Mardred.
2) PHOENIX and TIGER instead of turtle.
3) Theoretically a much faster beginner route (A more experienced jungler might be able to start at golem or lizard for the pro route). At any rate, having 2 damage skill instead of 1 makes life rather interesting.
4) Theoretically a much better early burst power.
Current mastery: 0/15/15
Summoner Spell recommendation: Smite + x? (Possibly heal?)
Current rune set: very bad for jungling (I only have utility rune set--note however that I do have slightly higher mana regen than average Udyr)
Starting item:Mana Sapphire+2 hp pot
Skill: Phoenix>Tiger>Phoenix>Tiger
Path: Wraiths(smite the blue one)>pop potion on the way to wolf (you'll level in the middle)>pop potion on the way to small golem, smite will be up just in time for you to finish the last one without dying (Should be much better if you have real jungling runes).
Teleport back, grab 4 hp pots..at least I think you need 4.
Anyway, out to buff golem (spam EVERYTHING as soon as it comes off CD (You have PLENTY of mana) chain chug your hp pot. You will only need 1 on the golem, but it help recover your HP while you're on your way to lizard.
Kill wolves, kill wraiths, kill Lizard (you know the drill), gank or keep on jungling as you wish.
Rationale:
Most Udyrs survive the first few levels by switching into turtle stance, which reduces your damage output. Well, that's all well and good. But the Troll Scientific Institute (TSI) have found that when given extra starting mana, Udyr can power through the first few level of his inefficiencies into his graceful, cheap dance stage, at which point he no longer relies on turtle regen for mana. At least not yet anyway. This is because by level 4, your 2 damage dance will cost 65 each, so that 200 mana you got from your shiny new Sheen is going to give you 3 extra skill cast--4 if you count regen between the time you need to run down your mana to that level.
Additionally, I shouldn't have to preach how Phoenix+Tiger is going to be much faster at killing things than Turtle plus one of the above, yeah?
One of the problem is that I definitely haven't thought through the build after this. I don't Udyr much, and I certainly don't jungle at all. I can't quite tell what kind of item he should be aiming for, but I heard that Triforce isn't a bad one, except that people usually don't build it until the very end. I haven't paid much thought to skilling either. I assume that so long as you hog the blue buff, you'll have more than plenty mana to go around to go Bear. But you might want to start leveling that Turtle soon if you want to remain sustainable without the buff.
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