Dr Mundo is very interesting and I like playing him.....BUT...he sux ass and pales in comparison to every single hero available, yet. Most teams regard him as a liability, and unfortunately they are right 99% of the time.
Let's examine his background and think of how we can improve/adjust him to be a viable choice in competitive games.
Quote:
|
Dr. Mundo is well-versed in the arts of pain. He wields a wicked cleaver that has been dipped in filth, which causes infections in those he harms – he is even capable of hurling it at nearby enemies.
|
How about giving the cleaver a passive? Like a dot, which makes Mundo deal more damage the less hp his victim has? And increase the snare duration or the effect!
Quote:
|
The burning pain that is a part of Dr. Mundo's soul fuels him, allowing him to regenerate. However, he can also unleash it, harming himself and those around him.
|
How about increasing the damage, the more his enemy is hurt, the more damage he will take?
Quote:
|
He is also capable of dropping into a sadistic blood-fury, increasing both his speed and the punishment he brings.
|
I desperately miss the punishment increase in this case.
Quote:
|
Furthermore, Dr. Mundo's lack of soul makes him difficult to control.
|
1 cc and you will bite the dust, anyways. That is the problem with the conception of Mundo. The more you are hurt, the more damage you deal - but that doesn't work since this game is a cc-orgy and everyone and his dog has at least 1 disable. I'd prefer the passive to be like the former Boost - the first disable triggers it and grants you spell immunity for a short period. Of course tied to a cooldown.
Quote:
|
Dr. Mundo is most dangerous when hurt, capable of attacking nearby foes with more fury the more he is damaged.
|
Unless you don't stack attack speed like crazy, you will hardly benefit from this ability in pvp.
Quote:
|
Beware the Madman of Zaun. In his eyes, you are already dead.
|
Sadly most people's eyes watch you die/dead more often...
Also, this hero is labeled as a disabler. I wonder where his disable disappeared?!?
This hero works fine in pve. But against real persons, his conception is just not viable. He would need temporary cc-immunity and either a proper disable, or something to catch up with his victims. I would inverse the mechanic to: the
I don't know, he is fascinating, but still one of the weakest heroes at present. Feel free to suggest improvements, or give a detailed view on how to rock with him.