Pillar of Filth: "Trundle creates a plagued beacon at a target location for 6.5 seconds, which becomes impassable terrain and slows all nearby enemy units while they are in the vicinity of it and for 1.25 seconds after they leave the area."
Heroic Charge: "Poppy charges at an enemy and carries them further. The initial impact deals a small amount of magic damage, and if they collide with terrain, her target will take a high amount of magic damage and be stunned for 1.5 seconds."
And still they don't interact. Why? 
Can someone please tell me if this is intended or just another Poppy bug, I think this would take quite a bit of skill to pull off regularly and it would be a strong, albeit not abusive tactic.
I guess it's the same with Anivia's wall, right? Did someone already discuss it?
Edit: Also doesn't work with Vayne. This mechanic (or lack thereof) seems to be intentional. Can Riot explain the reason behind this choice? It feels really counter-intuitive to have walls that don't behave as walls, and kinda anti-fun as a consequence... you know what I mean.