Today, 10:51 AM
Over the last year, LoL has grown to be increasingly respected as a competitive multiplayer game. I'm sure I'll be downvoted by some people just for saying that, but especially since Dreamhack (what, over 1.5million unique viewers or something? if I remember correctly) it's just hard to say that LoL isn't a serious competitive E-Sport.
The competitive part is a lot of the appeal for me. I'm not a *great* player, but the knowledge that I can climb up the ladder as I improve, and see concrete evidence of my skill relative to the general playerbase is a lot of why I keep playing (if you want to start the "ranked ladder is luck based" argument go elsewhere). It is all of why I play seriously when I do, which is a big part of the appeal of LoL to me and I'm sure many others. On Summoners' Rift, that is, not TT. Which brings me to my point:
Will Dominion have the competitive depth of Summoners' Rift? It seems like it will be more adrenaline-filled and more fun in the short term, at least that's what the Rioters are saying. However, it seems like it won't have as much depth. I guess I'm trying to say it seems a little bit "dumbed down" without actually saying dumbed down. I ask this because I saw a Red post (Hohums I think) saying that he expected Dominion to overtake Summoner's Rift as the most popular map, and to be something like 3x as popular. If that's the case, does it mean that most tourneys will be SR or Crystal Scar or both? Will this undermine LoL's status as a serious competitive game?
I'm assuming Dominion will have a ranked ladder, right?
Also, about the new score tracking system, will skill tracking (your hidden "elo") be based off of strict win/loss like in the current game mode, or off of the team contribution points you accrue?
Answers to any of these would be appreciated
(reposted from GD, still hoping for a Rioter to answer for general education)