Quote:
Originally Posted by Xeriana
I'm new and see people talk about feeding. Can someone explain the mechanics and strategy behind this term?
On a somewhat related note (related to winning strategies), I notice NPC buffs seem to help, but don't know how. Is there a link someone could post for a good explanation of these buffs?
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Feeding refering to dying too much to the enemy. Ie. You feed the enemy champions.
Feeding can be intentional (something people hate) or non-intentional (having a bad day, playing an unfamiliar champion, etc.).
As for NPC buffs:
Summoner's Rift:
- Lizard Elder: Damage bonus and your normal attack will proc a slow effect.
- Ancient Golem: Increased mana regen and cool down reduction.
- Dragon: No real buff. Your team just get a decent amount of global gold (everyone in your team gets gold) for killing this guy.
- Nashor Baron: Your team is buffed up (think Singed ult on everyone in your team, minus the movement speed and the regen) and even more global gold than Dragon.
Twisted Treeline:
- Wraith: Movement speed increase.
- Wolf: Attack speed buff and something else. Not too sure exactly.
- Twisted (Lizard Elder): Same as Summoner's Rift, but you get a global gold for your team.
- Dragon (forgot name): A 15% damage buff and lots of global gold for your team.