Originally Posted by Shurelia
Overall I feel moderately ok with the Soraka changes, but perhaps she's a little overnerfed in her late game healing and the Starcall buff I feel isn't in the right direction. She's being encouraged to buy AP to do damage, which I feel iffy about because I feel like there are already too many strong AOE damaging characters, and she'll just be adding to the problem. These are my feelings about the individual changes to each ability:
** Cooldown reduced to 2.5 from 3
** Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
** AP ratio increased to .4 from .25
** Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
** Shred increased to 8/9/10/11/12 from 8/8/8/8/8
** Maximum stacks reduced to 10 from 20
Still no reason to put any points in this early, since it's problem is not that it didn't do enough damage or debuff people enough or even that it cost too much or had too high a cooldown.... the only problem was that it pushed the lane, and as with many untargeted abilities, isn't great for ensuring you're getting every last hit. Level 18 teamfights this will be a strong damaging ability no doubt, but I already feel there is too much AOE spamming in fights and I feel this will just make it feel even worse of a feeling to fight against a Soraka when she's not only healing her team, but is basically a timelimit for a duration of a fight before your team just simply dies to the MR debuff and constant damage... and she doesn't even need to target it.
I would suggest remaking the ability to become a targeted
, spammable, debuff (smartcast would be a good choice here). The idea being that Soraka can use it offensively to constantly damage and lower targeted enemies, rather than as the untargeted ability it is now. Being able to zone enemies offensively with the threat of constant MR reduction, without worrying that you are pushing the lane, would actually make this a more worthy early game choice, though at the expense of her late game AOE teamfight damage.
* Astral Blessing
** AP Ratio reduced to 0.45 from 0.9
** Cooldown increased to 20 from 10
** Base Heal increased to 65/130/195/260/325 from 60/120/180/240/300
** Armor Buff increased to 25/50/75/100/125 from 20/35/50/65/80
** Armor buff duration increased to 5 from 4
** Cast range increased to 750 from 650
Overall this seems like a fair change, though I worry about the scaling and the cooldown might be a bit high, since I fear the problem will be her late game healing with half the healing per second and half the AP ratio, and only 25 HP base healing increased. My only feeling here is that the AP ratio might be too low for her to remain relevant all game. The armor buff is great though.
** AP ratio increased to .75 from .6
** Cooldown reduced to 10 from 15
** Silence duration compressed to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
** No longer grants double mana to soraka on selfcast.
This seems fair with the higher cooldown on her heal.
** Wish AP ratio reduced to 0.7 from 1.3
** Base heal reduced to 200/300/400 from 200/320/440
** Mana cost reduced to 100/175/250 from 200/275/350
I think the AP ratio nerf is a little strong here, I think it would be better to increase some of the early cooldown on this, maybe even lowering the base heal a little more, and not lowering the mana cost. My worry with this change as is is that she'll be using it more often in lane thanks to the lower cost, but in later game even with spending gold on AP, it'll simply be weaker in exchange for some more mana which she doesn't have issues with anyway.
* Aria of Perseverance
** Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
** AP Ratio reduced to .25 from .35
** Now grants double her passive aura bonus to her heal target and herself for 3 seconds.
* Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage
* Reduced the lockout time while casting Sona's songs to make them more responsive.
This is reasonable. I didn't personally feel Sona was super strong heal-wise, she was better for being a good generalist support with a decent poke, and I don't think this will destroy her overall, but maybe the AP ratio could be a bit overnerfed.