Well this thread will be closed soon, due to every one that disagrees has rage and down rates a discussion. The problem was definitely composition, and the proximity of the spawning pool. I just think it should be changed a little, that's not asking much. We didn't have any way to shield ourselves from being blown up at once from an AOE ulti, stuns, and silences. You will say they had better champions, but we could beat them any time outside their spawning pool, which they never left except to aoe us at their nexus which is a whole two seconds away. Understand where I am coming from now?
Let me make a scenario to help some better understand.
You enter the enemies base, they unleash their ultimates, all their abilities on you. You do the same and counter the best you can. Both teams are around 50% life, you can chase them back to their spawn where they will heal and then kill you, or you can try to hit the nexus. We had tried hitting the nexus several times between fights only to have them return back quick enough to finish us off. Also a CC an interrupt a team long enough for the rest to heal and come back before the Nexus is terribly damaged. That happened a few times and then it was over.