I'll start with the tl;dr, Dominion will be my main mode when it goes live permanently. Here's why:
- Dominion is all about strategy and split second decision making. This seems to put off some of the SR vets because they like to see their "skills" rewarded above all else; "skills" being apm (actions per minute), spell usage, positioning, etc. I say "skills" in quotations because many seem to think that making superior tactical decisions is not a real skill. In fact, many threads exist talking about how Dominion is all random and requires no skill. I would argue that the kinds of skills needed in Dominion are far more deep and exciting than those that these people refer to. Besides, it's not as if these types of "skills" go unrewarded. It's just not as essential.
- The action is relentless. There aren't any lulls in gameplay where I can sit back and casually lane or hug a tower and know I'm safe. Fights erupt constantly and points are always under siege. If I'm not thwarting a group push towards one point, I'm sneaking around trying to capture one of their points while they are distracted. There's nothing more exhilarating than being all alone capturing a point, knowing someone is coming for you but unsure of exactly when they will arrive and if you will have the point captured in time or not.
- Fed champions on Dominion are much less annoying than fed champions in SR. We've all played a match where someone is laning against someone else who is not nearly as good and they get destroyed. Yes, lanes can be switched and ganks can occur but it still often times leads to a fed champion. With all that extra gold and experience, it is then easier to grow more fed. What's worse is that even if a particular item would greatly mitigate this champion, by the time enough gold is stock piled to purchase it, the game can already be all but over. In Dominion, gold flows in so quickly that it is easy to adapt a build to the current situation. Also, people aren't locked in a lane. Roaming is greatly encouraged so the less-good person won't be squarely going up against the more-good person consistently.
- Even at this extremely early stage in Dominion's life, the vast amount of possible strategies for meta is staggering. Right now, it seems like breaking up and split pushing is extremely effective. But maybe nabbing 3 points and turtling them is more efficient. Maybe grouping up and trying to just plow through the points one at a time as a team is better. Or holding controlling the "jungle". Or nonstop ninja-ing points. It's all too early to tell. But the mere existence of all of these possibilities has me excited.
- On a more subjective level, the shorter length of play is a huge plus. Grad school is a miserable beast, made all the worse by being removed from my friends back home. LoL is a good way to remain engaged with them but finding a full hour of time to give up can be difficult, especially when trying to line up that hour with their schedules. My average Dominion match was right around 15 minutes long; a perfectly sized break. My case is quite specific but there must but countless others out there who are in a similar situation. 45 minutes to an hour is much more daunting than 15 to 20.
In the end, it's too early to know exactly what Dominion will turn into. I played around 14 matches and it seemed like everyone was so drunk off excitement to finally be playing Dominion that a lot of its intricacies were lost. No one can say that champion X is op or that class Y is useless because we just haven't gotten enough experience with it yet. What I do know is that I am completely floored by how awesome it already is, how much fun I had, and how much potential it has moving forward. It was well worth the wait and I can't give Riot enough credit.
EDIT: I'm really liking the feedback I've gotten already. The more people we get talking, the more likely a Red will show up and see what we definitely like and what is disputable.
Thanks to Maeven for fixing the issue of some people not being able to read the full post.