Quote:
Originally Posted by Lolyourangry
Smurfs show themselves by going in and facerolling the truely new players, if you think about this it would mean they have a high K/D not even including the A ratio. This is where K/D ratio plays an important factor in leveling out new players from smurfs. Can someone get luck and get the last shot and seem to have a high K/D ratio? yes however to have it happen every game either means they arenot new and playing that as a strat or they will not be getting a lucky last shot and retain a high K/D ratio. No matter how you look at it K/D ratio tells the story. As was said before unless you get back door'd having a high K/D ratio shows dominence.
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A smurf that is facerolling that hard is going to win games and be picked up by the anti-smurf protections in MM. Kills are not the point of the game, winning by destroying the nexus is. I've won plenty of games where the enemy killed us at a rate of 2 for 1 or better the entire game. I've seen plenty of players go 20+/2/10 and be completely worthless to their team and lose.
To get away from anecdotal evidence though, Riot has looked at using KDA in their MM. What they found was that it had
no statistical correlation with winning or skill outside of a hard carry! This is not just BS I am making up, this has been investigated and found to be worthless.
but go ahead and keep disagreeing with me...
and Riot....
and the mathematician they hired to help design their MM....
and most of the top players....
Quote:
Originally Posted by Lolyourangry
So suddenly in one afternoon everyone can get to level 5? Are we assuming only hardcore gamers play this? So for what your saying to be accurate I have to play a whole afternoon, meaning the casual player who has more to do than game all afternoon shouldnt be able to join a game and get properly matched up? Oh wait casual players can be ranked rather easily off K/D ratio.
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Like most games, levels are not even. Level 2 is your first win (or 2 losses), level 3 is likely going to be by game 3-4. you can hit 5 in one day easy. If you were to play over a few days (say 2-3 games a day), with the first win of the day bonus you'll likely hit 5 on day 3.
Last smurf I started i think I have a whooping 14 games on and am level 7. most people seem to hit the upper teans or even lower twenties within a week or two.
Quote:
Originally Posted by Lolyourangry
So from your expierence I shouldhave to play around 100 games at 30 mins to an hour a game before I can be matched up properly and start to have fun with evenly matched game? this makes alot of sense, oh wait your hardcore gamer 100 games is what a week?
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100 games is when you'll be getting those games regularly, but that's not a hard rule and it doesn't mean you won't have epic games earlier. Your Elo just tends to fluctuate more at lower level so you see a few more steamrolls earlier on. you are also currently on Newbie island, which means there is a great chance of playing with new people that really don't know what they are doing, leading to bad games. Most people report skill levels of their teams and opponents jump noticeably when they leave newbie island (level 13 I believe).
Also, if you do have DotA experience, you'll tend to settle in more rapidly as there is less of a learning curve that you will need to go through and Elo would need to compensate for.
Quote:
Originally Posted by Lolyourangry
K/D ratio will always be a good tool to use when matching players up. When was the last game you saw an entire team on one side go 10 and 0 each and the other side go 0 and 10 each and the guys with 0 and 10 win. Thats right it doesnt happen that way. Before you come in and blast away at how horrible an idea is you need to consider whats being posted and think about what your writing. I never said K/D ratio should be the only factor in a match making system but it should have a huge impact.Saying 100 game to as many as 300 games is what it takes to make things even and fair is wild and ubsurd. Again looking thru the eyes of a hardcore gamer 100 - 300 games may be nothing but from people who have jobs, families, and lives other then sitting in front of a game all day it is very unfair. This game is marketed to everyone not just hardcore gamers therefore it is my request for Riot to attempt to make the front end of the game more fair for those who will not be racing straight to whatever the top level is. K/D ratio can help on the front end to discourage smurfs and even the field out, the higher your level goes the less dependent K/D can become for the system.
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See my above comments on using K/D. I'd love a better method of ranking people early, but K/D is not the way to go.
Also, it took me 4 months to get to level 30. This is working a full time job and spending nearly 2 of those months living out of hotels where i couldn't play at all.