Quote:
Originally Posted by Karuuv
Again, 100 point lead is *not* that much, that's a close game. Every capture point over the enemy team you have is 1 point HP drain a second, so 100 points is at most 100 seconds of life when the enemy team has an advantage.
I'd say about a 200 point lead is the breaking limit between "Close game" and "Somewhat Noticeable Lead"
Also: It's happened to me on both sides. I'd be amazed to find someone it DIDN'T happen to.
When I was on the losing team, it was because we were legitimately outplayed and didn't react well enough to whatever strategy they had mustered, and they DESERVED that win. It was not luck, it was darn good tactics.
When we made a comeback, it was because we found a way to outdo THEIR strategy, and THEY could not cope with our own tactics. We deserved to win in those cases, as we outplayed them.
There are also champions that simply do better later on in the game, and those that degrade quickly towards the ending. You may have had a GREAT early game team comp (Which would, incidentally, be likely to give you guys a VERY impressive KDA over your enemies) but have lackluster champions for late/end game.
Furthermore, a death in Dominion doesn't mean you're bad, or even that you made a mistake. This game mode has PLENTY of times when dying is *worth it* for reasons beyond "because I said so in chat"
If you die to interrupt a critical point capture long enough for your team to arrive and take it back so you don't lose a SINGLE Nexus health, your death was most notably worth it.
As such, it is easy to win a game while being negative. It's easy to go negative and have the best score out of either team.
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I'm trying to stay open-minded about this, as I wish others would do the same. I really do get where you're coming from. Riot created Dominion to be a fight-to-the-finish, not who can win the first 5 minutes of the game. Believe me, I get it. I just don't always see the better team winning, and as someone stated above me, completely AWFUL players can be good at Dominion, for the simple fact that dying doesn't really matter. You're out for about 10-15 seconds, you're not really losing that much gold or exp, and you're up and running, just to die again. There is no feeding in Dominion, nor can anyone really take control of the game like you could in SR. Dying in SR or TT is what determines who wins, basically. Dying = lost gold, lost experience, AND increased gold/exp for the person(s) that killed you.
I'd also like to argue against your "the best strategy wins the game." I've only played maybe 7-8 matches of Dominion, but in those, I've never once seen any strategy being talked about amongst players. If you see an open base, go for it. If the enemy is on one of your bases, go for it. That's it. If they happen to die 20 times each, but are able to tag a few bases late game, and keep you with less than 2, they win.
In short, I believe people enjoy playing LoL because of one major thing:
People. Like. Killing. Other. People.
It will be a very long time before people can lose that idea, because I guess that's not what Dominion is about.