Originally Posted by Cauldrath
Matchmaking is based on ELO. Yours happens to be low enough that people with zero Dom games have more than you, so you are matched with them, regardless of the number of games they've played. Whether you deserve that or not is a separate matter, but I'd advise trying to get a group together to try to dig your way out and wish you luck.
Except the problem is if you party queue normal your entire party ELO is ranked higher than it actually is, just because you're in a party, which means the players you play against will have higher ELO than normal. It's a very flawed system--people are penalized for being in a group.
I had a three-game stretch last night in which the first game we had a LVL 26 Ashe on our team (ugh), only sub-30 in the game. Then my next game Ashe was on other side, and my team won. Yay? Just not fair to even let a sub-30 play with 30s. Then three games in a row in which at least one of our players went AFK/left. Frustrating because whenever I see an ashe or soraka on my team I want to dodge queue, but you lose ELO for dodging queue...you lose ELO even if your team has an AFK/leaver...you lose ELO based on what other players on your team do, so what, really, is the point of ELO? I can "carry" my team every game and it doesn't matter. Shrugs.
I wish instead of ELO they had some sort of personal score based off of individual performance rather than wins/losses. I understand the argument--high ELO means you are carrying the team hardcore--but you can't carry constant 4v5s, especially in DOM. I mean, I've won 4v5s in Dom and SR, just saying, the odds are pretty ****.