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Originally Posted by kilikem
you sit here and point out many thing...some i agree with and some i dont agree with, BUT, you say things saying like that u could probably take him down if u have "TEAMWORK" well.....think about it the other way around why dont u? what if the jax and his team have teamwork? then the champion that no1 can 1v1....has backup.....so while he is plowing u down u may be getting cc'ed and nuked by ryze.....or ulted by nunu....or any of the other vast scenarios that could happen...THEN what r u to do? nunu ults you, then you would be forced to interupt and attack nunu....leaving jax to pound on u....if u try to run he will pound on u anyways, nunu can just stop his ult bloodboil jax and slow u down so u cant run.....what if a situation like that happened? or say ur ganna go 2v1 jax and ur like YEA WE GOT HIM THIS TIME!!! then BAM an ashe arrow flys out and smacks u...now ur stunned and slowed and jax can continue to pound on u....so PLEASE!!!!!!!!!! by any means....tell me what you would do then......
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Except that 1v1 potency is not directly proportional to contribution in team fights. While jax is hands down a better 1v1 champion then fiddlesticks for example, fiddlesticks will contribute more to group fights if played well.
In my experience, jax becomes less of a factor the larger the magnitude of the fight. He's a god 1v1, huge 2v2, waning in potency by 3v3, and so forth. His abilities are just better suited to dealing with a single enemy and don't start doing much more when multiple allies/enemies are present.
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Originally Posted by Wretch
The reason Dodge should be treated differently than armor or magic resist, is because its inherently different. If you dodge an attack, you avoid the damage entirely. With armor and magic resist, you reduce part of the damage that is dealt.
Totally ignoring damage is always superior to reducing damage, especially when its so easy for Jax to stack dodge. A jax can reach 30% + dodge with just a ninja tabi, which is the cheapest route you can go when buying boots.
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actually statistically speaking, there is absolutely no difference between taking 0 damahe 30% of the time and taking 70% damage 100% of the time.
It is however superior in one regard though: dodge also mitigates on hit effects even if they aren't physical damage.
That said, I think the itemization weight on dodge is appropriate.
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The fact is that the brutalizer, last whisper, Starks fervor, and Ghostblade are all counters to stacking armor. Sorc shoes, abyssal scepter, haunting guise, and void staff exist to directly counter magic resist stackers. Sword of the Divine is the only item that counters dodge and it does so in a very worthless fashion...
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Of the items you named, only last whisper & void staff are designed to counter high armour/MR enemies; the rest deal static MR/armour reductions whicha re more effective against low armour enemies then tanks.
Likewise sword of the divine falls into the category of beign designed to be effective against high dodge enemies.
As said above, I'd approve of sword of the divine getting a bit of an upgrade. I merely say that your expectation of a single 2k gold item to be a perfect counter which completely negates an opponent's defense is expecting a bit much.