First off, to everybody who's wondering about the whole rupture thing: They're not talking about Cho'gath's move, they're talking about this:
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Originally Posted by Bomb in lasagna
A lot of the spells/abilities in dota can be found in this game but one really cool move is missing. Bloodseekers trademark ability. The the name of the ability was Rupture...It was an interesting ability where the person the ability was used on took damage when they moved. It was a really interesting ability and almost acted as a snare when the person realized they were hit with the ability.
I think it would be a cool move to have in this game like it was in dota.
edit: Had the wrong name of the ability!
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The argument against it is this:
Quote:
Originally Posted by Guinsoo
It's more that the effect is too far removed from the player. Unless you "know" what's going on, it's not intuitive as to why you got wtfpwnd.
A similar move that slowed you progressively more as you moved would be much more acceptable in my opinion, as that gives immediate feedback.
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That being said, my perspective: The argument about Shen's Ki Strike being unintuitive is hogwash. It's not even a whole ton of damage, and the fact that his glow increases more is obvious. If he's shielding, it's obvious, and if you're not doing damage, the fact that you should stop attacking him is, again, obvious.
In addition, the bonus is in the recharge time of a normal enemy attack, and Shen's normal attack isn't even the most DPSish thing around. The fact that you shouldn't attack the tank is MUCH more obvious that the fact that you're losing health because you're moving, and you're bleeding because of it. I'd like to really see any newbie NOT move after getting attacked.
TLDR: People are QQing that a move's not being added, then QQ about Shen more. Newbies learn not to attack Shen faster than they'd learn to not move. Deal with it.