Quote:
Originally Posted by Necks
Riot developers are afraid that bad gameplay early on will be punished too heavily, and so they created a system that babysits losing teams. This same system also unfairly supports hyper carry champions more than others. Hyper carries like Jax and Akali, who scale off of items, are automatically spoon-fed end-game items and max levels without having to do anything. A Jax or Akali can die 15 times and get shut down at every capture point. Then, the system says "Here, have this gunblade. Here, have another gunblade" and rewards them with late-game items and maximum levels, EVEN THOUGH THEY DID NOT DESERVE IT.
Instead of relying on player skill and teamwork to pull themselves back into the game, the system actually puts its hand under the losing team's arse, and artificially pushes them back up with the modification of respawn timers, protecting them from Nexus point loss by champion deaths, etc. This is supposed to be a PVP game. Why do I feel like Riot is stepping into the middle of my match and intervening with these babysitting mechanics and rubberband sympathy for losing teams?
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This is just the most illogical hateful $hit I've read about Dominion.
The game does not babysit the losing team. It's more appropriate to say that the game babysits the winning team on SR, which leads to toxic and stale gameplay. Although it might be true nine times out of ten on SR, it still doesn't change the fact that
you don't deserve to win just because you bank an early lead. You play at all stages of the game. All 500 Nexus health. You don't slap off 300-400 and get this entitlement complex, you fscking take all 500 health.
Everybody gets the same amount of gold, you cannot complain about the enemy team buying items that will work in their advantage, even if we're talking about borderline broken carries and the all too cost efficient Hextech Gunblade. Your illusions about what a player deserves ingame are irrelevant, seeing as how the game is balanced in such a way that everybody gets access to the same amount of buying power. When you take away the possibility to grief/deny through Riot's very poorly balanced laning phase (SR), you put everybody on equal terms, which allows for true skill to shine through. I've beaten teams that consist of FotM bull$hit, so you cannot tell me that picking Jax, Akali, Poppy, Rammus, etc. is an instant win. It fscking isn't.
Quote:
Originally Posted by Jadarok
What you want is a team to be punished MORE for losing. You just have this SR snowball mentality.
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This is why you feel like Riot is intervening, because the sad truth is that it's quite the opposite. You're used to having your hand held for your wins on SR and that doesn't exist on CS.
Part of the skill of the game is knowing how to shift between offense and defense while you hold your capture points. Sometimes you have to juggle/trade points with the enemy to try to stay three capped, also an invaluable skill to learn. Because you have obvious misconceptions about the so-called losing advantage, it sounds to me as if you honestly believe it's not worth it to hold more points than the enemy. You don't think it's worth giving yourself the biggest advantage in the game:
The winning advantage.
Yeah, it sure isn't fscking easy to win the windmill first and then get back on point before they recuperate. Guess what:
THAT'S THE POINT. And while you're three capped over them, their nexus health is draining: Your team has the best advantage in the game. Despite this, you don't think it's fair that the losing team should have a fair chance to fight back and take some points for themselves so they can gain that advantage and thus create a little something called competition.
The game does not help the losing team, it is simply asking you to prove your worth by not only capturing, but holding, all the way to the last hit point. It is not all about defense or just picking any herp derp "hyper-carry" and facerolling to win.
Your argument is faulty and I'm tired of reading it. Please just go back to SR, you can play your deny happy, hold-down-the-other-team-and-make-it-extremely-unfun-for-them, over-in-ten-minutes cr@p to your hearts content. Don't come crying here when you have to be on the losing side.
And you will be, sooner or later. Then, you can weigh a game that punishes you heavily for falling behind against a game that doesn't. Try reconciling this with your boneheaded argument, then maybe you'll see merit in Dominion and see what's killing SR.