Originally Posted by Dessim8
When I first looked at this champion, the skills seemed too weak, and then I noticed the lack of a mana bar and I still thought similarly!
Q is... eh. For a taunt, its weak, for a nuke its weak. Shen can snag multiple targets and Rammus shreds their Armor. All you do is a lot of damage and do so from range (which IMHO isn't that dangerous for a single second.)
W is... okay, I'd reduce the damage reduction percentage and remove the self nerf. He deals low damage as is!
E is just abysmal. Usually, the rant is that HoT is too strong, but this, this is too weak. If its going to be over 15 seconds, make it better and have it so enemies must force you away or else. A team fight could end long before 15 seconds end. And healing 21.333 health per second isn't much at all. At least up the AD ratio or make it .1 per second. As is, this skill promotes the turtling idea that Riot seems to dislike.
R is probably the best skill here. Now you say 'several' mortars. Does that mean each mortar does 1/2/350 damage? I'll give the benefit of the doubt and say no. If so,it seems a great skill.
All in all though, this thing screams AD tank/bruiser. He seems odd for a tank: His healing is too sluggish unlike Alistar or Taric, his taunt is too short and his W... wait does it effect Runelock as well?
All in all, I sorta see where the idea is going, but the arbitrary numbers need to be tweaked.
Too weak? I was afraid of making him be too powerful in comparison to other tanks... Since he has the range...
Every time I've had a taunt/attack like that, people protest it's OP, but if you think it needs more buffing, I can do that.
So I need to increase the HoT overall...
His W doesn't protect him.
R: the area is 350 damage applied, multiple mortars is just for aesthetics.
He ought to be a bit odd, but in a good sense.
I've applied some changes, as you've suggested. hopefully the numbers are a bit better.