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League of Legends Community > Maps and Modes > Twisted Treeline
dear reds, plase fix TT

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Friggid ?? Senior Member
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10-27-2011

ive never lost a game because of turtling, and at the most ive spent an extra 10-20 minutes to end the game because of it

Edit: it would still be nice if they reduced the fountains range by a bit though

 
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Notrich ?? Senior Member
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10-28-2011

replace the base turret with a dominion turret (or remove base turret all together)

lol


but seriously... just make the min waves bigger and bigger after 10 minutes into the game.

i (and others) would like this to be a quick game mode...

 
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Kehlin ?? Senior Member
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10-28-2011

The ONLY reason I would SLIGHTLY agree with you is due to singed. He can fling you into the fountain turret while you are attacking the nexus turret, which is just stupid

 
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Notrich ?? Senior Member
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10-28-2011

Quote:
Originally Posted by Kehlin View Post
The ONLY reason I would SLIGHTLY agree with you is due to singed. He can fling you into the fountain turret while you are attacking the nexus turret, which is just stupid
which is just fun

 
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Kehlin ?? Senior Member
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10-28-2011

Quote:
Originally Posted by Notrich View Post
which is just fun
:/

 
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Prince Rivera ?? Senior Member
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10-28-2011

Quote:
Originally Posted by Kehlin View Post
The ONLY reason I would SLIGHTLY agree with you is due to singed. He can fling you into the fountain turret while you are attacking the nexus turret, which is just stupid
Rammus can taunt too. 'Dat three second taunt. Pro.

Blitz can violate you.

Uhm... Anyone else?

 
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Kehlin ?? Senior Member
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10-28-2011

Quote:
Originally Posted by Kohaku Kobuoa View Post
Rammus can taunt too. 'Dat three second taunt. Pro.

Blitz can violate you.

Uhm... Anyone else?
shen skarner

 
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Chzy ?? Senior Member
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01-30-2012

Pretty please???

 
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Kyzo217 ?? Member
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01-30-2012

Why do you prefer TT over SR?

 
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Chzy ?? Senior Member
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01-30-2012

Quote:
Originally Posted by Kyzo217 View Post
Why do you prefer TT over SR?
The size of the map means that all champions are pretty much in close proximity at all times. It creates a much more intense early game. I also like that super late snowball strategies are very high risk. Ad carries are as much a liability as they are a carry. The brush designs are really good too imo. Team fights can play out very differently from SR because of the jungle design. These are just a few things off the top of my head.

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