In the thread announcing the changes there has been a lot of backlash in regards to this information. Are you guys actually not worried about keeping your playerbase happy? From a business perspective this announcement may actually be that "Suicide Note" we found you guys left us before the company dies.
I made some suggestions that people liked... and I also made OBVIOUS observations about what will happen if these changes actually happen.
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"Click Here to Comment" Sigh... why bother... you guys at Riot dont pay attention to our responses anyway... But I'll do it since this because Riot asked me "UMADBRO?" when I actually am... Nerfing Flash CD I Aprove but the range I do not... there is no point to it if the Range is not significant... whoever thought this Nerf up was tied down to the tracks and the STUPID TRAIN just kept on running over them didnt it? Nerfing Clairvoyance the way you described it will remove all aspects of intelligent gameplay out the window... the CD does not need a longer cooldown if it is only going to reveal an area for 2 seconds... This is League of Legends... NOT A GAME OF PEEK-A-BOO! If the duration is Nerfd leave the CD alone... if the CD is Nerfd leave the duration alone... Or at least buff the duration for Wards if you guys are gonna mess with us this strongly... Promote not turning a minion into a super minion makes it worthless.... it has to be able to Siege the lane.... not grant the enemy a slightly tougher minion to deal with that will feed them more gold than a regular minion... and if we have to deal with occasional Super Minions then taking away Fortify is a BIG mistake. Surge... WTF?!... ok so basically a Rally you cant get away from now... you might as well Maokai's Ultimate move with him in this case if you are going to keep up with the trend of Horrible ideas. Rally you could zone out and re-engage if necessary... Surge will have horrible ramifications... Imagine a team of mediocre players that get on vent and coordinate the usage of 5 Surges in a row perfectly one after another.... An unstoppable Zerg Rush on steroids is what you get... AoE damage wont become a problem at all in this scenario.... DO YOU GUYS ACTUALLY HEAR YOURSELVES OVER THERE! Heal and Clense Buffs I aprove. .................................................. .................................................. .................... Please for the love of god listen to me now if there is going to be only one time you ever do. 1) If Promote is in.... Keep Fortify 2) Surge is a bad idea Period 3) Leave the range on Flash alone 4) Leave the duration on Clairvoyance alone 5) A simple and easy way to balance out summoner spells is as follows: Increase the cooldowns on the spells by a metric f-ton.... I mean almost double the cooldowns... but make Cooldown Reduction apply to summoner spells as well... which in turn will allow players to assign masteries or buy in game items that make the summoner spell usage more frequent This change would make summoner spells more clutch to use early game and vital to use only when absolutely necessary.... and it would make for more aggressive usages and exciting action lategame. Designers need to listen to the players.... bottom line. |
However these changes are a big bad idea... DO NOT IMPLEMENT THEM! For your own sakes.


