Originally Posted by CARDBOARDWARRIOR
But what if the health bonus is deep in enemy territory?
If I have no injured allies nearby, I will frequently grab health relics in enemy territory just to deny the other guy. That is a valid strategy
Also, inb4 someone mentions aggro..
Trying to defend a point 1v4 while playing a champ who cannot possibly survive such a scenario for more than a few seconds
. IF you can hold the enemy off for an appreciable amount of time (ie: distracting ALL of them from capping long enough/possibly killing one or two of them before your allies to show up), yes, by all means defend. If all you are going to do is die a second after the first two enemies engage you while the other two enemies start capping, your death has served no functional purpose.
Really, trying any engagement where you have no chance of surviving.
The only time you should engage in a fight is when you know you can slow the enemy long enough for backup to arrive, do enough damage that the enemy has to retreat, or outright kill the enemy. Rushing in and dying without doing any of the above does not help. At all.
Pushing for a four cap when the fourth cap is heavily defended.
The only time to try a for a fourth cap is when you know doing so isn't going to cause your team to collapse. I've lost many games where I was able to look back and pick out exactly the moment we gave momentum to the enemy by trying a four cap and losing.
Always defending a point by camping on the point.
Works for some champs. Any champ with a jump will do better by camping in the brush near a point. Many other champs can defend by camping speed shrines (especially if the enemy has a ninja capper).
Not listening to pre-game chat.
I cannot count the number of times I've been on a team where we've clearly decided who will go where only for somone to completely ignore the plan once the game starts (whether than be two going bot, two capping mid, someone ninja capping the enemy mid).
Not pushing minion waves
. I love the Dominion minions. They are, in many instances, more helpful than some teammates.
Just don't. Don't.
Trying to cap the enemy bot when two enemy are closing in on you
. If you have pushed bot to the enemy point and/or killed the enemy bot, by all means cap the point. If you have done all that, but there are two or more of the enemy closing in on you (visibly charging towards you on-screen) fall back. It doesn't matter if you've already neutralized it. If you can't completely cap it before the charging enemies are on you, drop back. You already neutralized. They will have to kill time re-capping. And you forced two players to disengage from elsewhere. YOU HAVE DONE YOUR JOB
. This relates to the "don't engage if you are just going to die" points, but I see this all the time for some reason. The enemy bot point is the easiest for them to take back. Getting yourself killed while trying to cap it for a few short seconds doesn't help at all.