Quote:
Originally Posted by Serenity Now
Any chance this will be re-visited, at least for Teemo? With Teemo's typical on-hit build, he doesn't get much benefit from lifesteal or spellvamp the way normal AD and AP champions do. That cuts into his sustain during a fight, putting him at a disadvantage.
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I've been pushing for this change for almost a year now. I'm beginning to think it's a technical limitation, because there's really no reason for spell vamp to not work int his case.
We're talking about two champs that are robbed from benefiting from life steal because their auto-attacks simply aren't much of their damage, yet they can't benefit from spell vamp because their bread and butter skill is intentionally blocked from proccing spell vamp...
Neither champ has strong 1v1 power, cannot last long in team fights, has no built-in sustain, has terrible regen, cannot self-heal, and cannot move in to damage without receiving equal or greater damage in return.
And if someone mentions trickster has an escape mechanism, I'm killing a kitten. That ability fell flat instantly. The cost is astronomical considering the cooldown, duration, and range. We have yet another champ with an awesome set of skills that was obviously released UP because the limited testing environment leaves the balance department with little confidence in their number-crunching.
I see another champ that is fun to play, but suicidal to pick in a competitive environment. AP melee champ with no sustain--what the hell?