Attack: He hits them with his palm where a spike is grown outwards (he is melee). His crit would would be claws (like warwicks, but with fingerbones jutting out quick).
Passive:
Bone studs
he has 10 starting armor and 4% attack return for phys damage. For every 600 points of damage with "revenge" (a buff, for those of you who do not see it listed further on :/), adds 5 armor and 0.8% attack return for phys damage, maxing out at 100 armor and 20% attack return. 1/2 of total benefits lost on death.
Actives
Pole Vault
CD: 12/10/8/7/6
Cost: 15% current health, 10% returned upon completion of jump
Chatter grows out a bone from his arm and uses it to vault over an area to land the same distance away and throwing bone shards down along his route, dealing (50/100/150/200/250 + 2% Chatter's max health) damage, adding "riddled" to affected units for 2 seconds. With Punchline on, adds "riddled" for 4 seconds, and deals 2 times as much damage. (Cd=10/8/7/5.5/5 sec)
Riddle
CD: 12/10/9/8/7
Cost: 10% current health
Chatter throws out a bone whip from his arm within 600 range, entangling the enemy and damaging them for the duration of 3/3.5/4/4.5/5 seconds at 50/75/100/125/150 magic damage per sec + 2% target's current health per sec (tiny spikes grow out on inside of whip, adding "riddled" effect to target for 3 seconds). If the target moves outside of 600 range, the caster will be dragged, though the spell will continue. However, if the target doesn't move outside this range after 3/2.5/2.5/2/2 secs, the target will be snared and drawn to Chatter at a rate of 150 range per sec for 2 secs. With Punchline on, adds "riddled" for 5 seconds, and deals 1.5 times as much damage.
Revenge
CD: 8/7/6/5/3
Cost: 0
Riddle's bones are connected to him by magic - when he uses a damaging ability, he inserts parasite bone pieces into his enemies through his spikes, applying "riddled" for 3 secs, 1 stack per ability, up to 5 stacks total. If an enemy with "riddled" is near enough to Chatter, he can call back his parasites with the bones they've attached to (equal to 2/3.5/4/5% target's max health per), draining health instantly and slowing the enemy by 10/20/35/40% as he/she adapts to the absence of some bones. Cd: 3/3/3/3/3
PassiveIf Chatter is killed in proximity to enemies with "riddled," 1/2 of the parasite stacks will automatically recall to Chatter with their health. If a total of 300 or more health is returned to the Riddler, he will be revived with half the amount stolen. Will only activate in presence of enemies with "riddled" stacks and this passive can only trigger once every 2 minutes.
Punchline
CD: 120/90/60
Cost: 0
In one bone-chilling (no pun intended) laugh as he turns the tables on his enemies after waiting for his enemies' overconfidence to make them vulnerable, the Riddler transfers his bones from inside his body into an exoskeleton, instantly fearing surrounding enemies for 2 seconds as they take in his drastically more dangerous and altered form - also, because his resources are so near to where he will target them, all abilities deal more damage. He gains 10/20/30 armor and if he activates the ability during its duration, he can cause bones in "riddled" enemies to combust (once every 3 secs), dealing damage based on the number of enemies in each aoe because of added effects of shrapnel (deals 2x damage of total damage of 'riddled' stacks and 1/4 of this damage is dealt to nearby enemies(+2% of enemies' max health health), though only giving him 20% of the health he would have gotten normally (he is only able to collect some small shrapnel)). Also, due to his bones' magical nature, they will block any attempt to lock up his muscles, granting him 20/25/30/40/50% decreased effectiveness on enemy stuns and slows, and an immunity to snares and suppresses.
Any suggestions for tweaking would be appreciated.
EDIT: Read the post by SeatoSky on page 5 and my response to find the MANY tweaks and reworking I have done to these abilities. I would like to point out, however, that I FULLY INTEND THIS AS A SERIOUS CONCEPT - it is NOT purely for fun, and just because Chinese people have an anti-fetish for bones (and not blood, of which there is a lot in this game :/) does not mean he must be looked over for the millions more playing this in NA, SA, Korea, Japan, Europe, etc! So just stop telling me "OMG KARTHUS DOESNT HAVE A BONY FACE" because SION HAS BONE HANDS - yeah that's right, get pwned!
But really, thanks for the suggestions, but I don't appreciate unproductive insults, like "I'm wasting my time because Chinese ppl don't like bones" (again, SION - BOOM, BIOTCH - STOP BEING A BONEHEAD)