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Erebus, Lord of Shadows

 
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InfamousWabbit ?? Senior Member
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06-24-2012

This sounds like a decent character I have to say you've done a good job !

 
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Void22 ?? Senior Member
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06-26-2012

Love this guy, really hope that riot makes him. You should feel good knowing you made a great champ.

 
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Stephen Iceborn ?? Junior Member
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02-10-2013

nice job, but some of his skills are OP. If you counted his E as cooldown reduction it would help, but overall a great idea. If you don't mind would you comment on my idea?

http://na.leagueoflegends.com/board/....php?t=2451166

 
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Drake O Dagger ?? Senior Member
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02-10-2013

Quote:
Originally Posted by Stephen Iceborn View Post
nice job, but some of his skills are OP. If you counted his E as cooldown reduction it would help, but overall a great idea. If you don't mind would you comment on my idea?

http://na.leagueoflegends.com/board/....php?t=2451166
-_- yet another person who didn't read how it works. The skills aren't OP at all. Counting them as CDR would BREAK his skills, because it would have to ignore the cap to work right. His skills are designed with his E's quasi-CDR effect in mind. The CDs were balanced specifically with it in mind in fact.

 
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Drake O Dagger ?? Senior Member
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02-11-2013

bump

 
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Void22 ?? Senior Member
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02-11-2013

The passive is a fascinating one. I would love to see how it would work in real life.

The Q is a good ability, but could you specify a duration for the tentacles.

The W would make for some wonderful harass I would imagine.

The active on the E is fine, though I'm a little confused by the passive. Does it halve the cooldown of abilities used while unseen or does it cut the cooldown in half if they are already on cooldown?

The R is a solid ability, if not particularly noteworthy.

All in all, he seems like he would be a fun champ to play. I wonder how he would turn out. Also, I would appreciate if you could take a moment or two to look at my champion and tell me what you think. Thanks. Moros, The Aspect of Doom

 
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Erters ?? Member
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02-11-2013

I think you need to work on the minimap thing, so is he invis on the map if he has 80% energy but in rage of an enemy champion? and will only pink wards show him? if so, i think he should have less energy regen. insteadof percentage regen why not just regen/sec?

 
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Drake O Dagger ?? Senior Member
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02-11-2013

Quote:
Originally Posted by Void22 View Post
The passive is a fascinating one. I would love to see how it would work in real life.

The Q is a good ability, but could you specify a duration for the tentacles.

The W would make for some wonderful harass I would imagine.

The active on the E is fine, though I'm a little confused by the passive. Does it halve the cooldown of abilities used while unseen or does it cut the cooldown in half if they are already on cooldown?

The R is a solid ability, if not particularly noteworthy.

All in all, he seems like he would be a fun champ to play. I wonder how he would turn out. Also, I would appreciate if you could take a moment or two to look at my champion and tell me what you think. Thanks. Moros, The Aspect of Doom
Q says how long the tentacles last. 3 seconds.

E halves the cooldowns when they're used while unseen, so skills already on cooldown aren't affected.

 
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Drake O Dagger ?? Senior Member
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02-11-2013

Quote:
Originally Posted by Erters View Post
I think you need to work on the minimap thing, so is he invis on the map if he has 80% energy but in rage of an enemy champion? and will only pink wards show him? if so, i think he should have less energy regen. insteadof percentage regen why not just regen/sec?
So I have no idea wtf you're even talking about. At 80% and higher, Erebus becomes stealthed, with all that implies. He doesn't regen ANY Shadow Energy. Like, at all. He LOSES Shadow Energy over time.

 
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MiaoLong ?? Senior Member
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02-11-2013

All of his abilities seem to vary too widly depending on his metrics of Shadow Energy. Some of them can't even be used at all depending not on intuition or cooldowns, but a number that varies between 0 - 100! This puts a lot of burden on knowledge on not only the player, but everyone else playing with him, and what depth the mechanic brings doesn't seem to justify the complexity that comes with it.

Furthermore, many of his skills, to make informed decisions on how to play against him, you need to be able to eyeball his total shadow energy within 5 ~ 1%, or you need to constantly mouse over him and track his shadow energy manually. This also needlessly complicates playing against or even with him, as no one's really sure when he can use what abilites or when. This drives people essentially ignore whatever tricks he can pull out and just brute-force them. This is bad, since if the people playing against Erubus can't be bothered to counter-play against him, you might as well play against a block.

Just imagine someone trying to play against him.

"Is he at 55% Shadow Energy, or 56%? He's at 62% Shadow energy now, but does that mean he'll decay right then, or will he still be able to use his ability? Wait, is he at 70% energy or 72%. Aw, sh8t, he killed me. Eff this, I'ma go play TF2"



I just don't think he'll translate well into this game. In fact, I feel he'd be much more suited to DotA:Allstars than League of Legends.