Quote:
Originally Posted by Tale Feather
But what gets me is, slowfiveoh, is why was the fifth member required to win? With intelligent pressure play, having the AD on top was irrelevant as it's still a body preventing point capture.
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Thanks for your response, and I will send an invite to have you on board. So long as you play aggro, you are welcome to play with me/us anytime.
To answer your question simply, I can explain it like this.
In Dominion, numbers can be a serious factor. This is almost entirely dependent however on team comp. In that particular game (With FrozenXylaphone), we had a bit of AD, but were mostly AP with Noc being our hard AD carry. The other team was very beefy.
Also, late game, turrets are a joke. If you find yourself in a 4v5 you are likely to lose because of the lack of any meaningful damage out of the turrets.
Just as you allude to his defendability of a point (Say if he was Garen, Shen, Blitz etc.) being a possibility were he tanky, so too was the presence of our primary AD critical in point defense or capture to lay down damage. Then again, the tanky damage mitigation is also an enormous asset in point defense or capture too. It does in fact play a serious offensive role.
When it all comes down to it, you cant simply sit and squat on a point. "Cap 3, defend 3" does not work. It doesn't. In any way.
The outcome of a round is determined primarily between the two opposing points. Meaning if you possess three, you want to contain and control them in the area between their points and the points you control.