Quote:
Originally Posted by Shillen
It should be 10 seconds out of combat to stealth, not 2. And hitting someone with an ability should put them in combat. It seems like auto-attacks are the only thing that will prevent them from stealthing, and you need to auto-attack them every 2 seconds or they disappear right in front of you.
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Can I get a death by laughter? You seriously want to make stealth take twice, TWICE, the out of combat time that mobilities do? What kind of ridiculous **** is that?
Evelyn and Twitch are both ridiculously squishy - their only purpose to existence is that stealth "zomg, backstab/shot you, HUR HUR!" of epic rape. If a bad player does it it accounts for NOTHING because they will do it at stupid times/with bad setups. If a good player does it then it is just as effective as any other situational skill, no better or worse.
1.5-2.5 seconds without being hit is a long time. 1.5 is Eve's I think, I believe Twitch is the same although am not positive and think it may be slightly higher because I want to recall a stealth out there having a 2+ second fade time. I don't play either regularly because admittedly I play them poorly.
Now - here's a question. Name one other unit who can have an entire 25% of their abilities completely shot down by an item that doesn't even cost 500 gold. Anyone? ANYONE? Right, nothing except stealth suffers that disability - if Eve or Twitch are in a game you KNOW what is coming and you either have popped an Oracle once they start on a warpath or you suffer for your own lack of foresight.
As for attacks - incorrect. Even periodic damage (Teemo's poison passive) will cause a stealth count to reset. If they are taking ANY damage the stealth will not go into effect. It will also not go into effect while under the influence of a stun and I believe it will not go into effect while under the effect of a root (Morgana/Ryze) although I am not POSITIVE on that one. If it is activated and silenced it will remain activated but the timer will restart once silence is done, not drop them right into stealth.
Also they themselves cannot be attacking while the count is going down or it will reset itself - if they are attacking/casting they'll never go back into stealth.
Stealth isn't even remotely overpowered - in certain games it is a wonderful utility power but there are far better abilities to use when escaping (rocket hop, valkyrie, etc) that don't require any silly 'fade' periods.
Leave stealth alone.