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Executioner's Calling

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TenToedPete1 TenToedPete1's Avatar ?? Adjudicator
10-08-2009

Quote:
It absolutely ruins teams who stack the Heal summoner spell. (which is good, because frankly, 3 players using Heal at the same time is a massive HP swing in teamfights, far more powerful than any other summoner skills can account for. I'm not sure why LoL hasn't learned from Mekanism abuse in DotA).
It quite simply, does not "ruin teams" who stack heal. On a single target, if you have managed to hit them in the last 5 seconds (so in pretty much every situation this is going to be just 1 champion) gets 40% less healed. If the champion you have debuffed is level 18, they are going to still restore 300 health (total heal is 500, 40% off is 200). If the champion you have debuffed is not the one themselves to use heal (an ally uses it nearby) they will be healed 150 instead of 250. Even if everyone on their team uses heal, its really only going to prevent a potential 600 healing, assuming that every champion is level 18, and all in melee range, which is pretty much never. Now if everyone on your team got this item, and attacked seperate targets, that'd be great, but if your all attacking different targets then i doubt they are going to need every single one of those heals to beat your team.

Considering this is a mid tier item, its not really viable in its role its ment for. It doesnt have good enough base stats to be useful for the price, considering that even if the other team has a lot of heals/soraka/taric that particular debuff wont be helpful against every target. If this combined into a late game item, then it might see some more play, or if its combine price was greatly reduced, but currently its a waste of gold for the minimal benefit given

 
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Critical Error ?? Senior Member
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10-08-2009

Wonder if the -heal stacks with gangplank's passive. -80% heal would do very well against heroes who focus on lifesteal as their main defense.

 
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UrQuan ?? Senior Member
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10-08-2009

I think Guinsoo was talking in IRC about reducing the recipe cost by 200g in the next patch. Its still pretty expensive

EDIT:

Quote:
[15:45] <RiotGuinsoo____> !item exe
[15:45] <rkbot> Executioner's Calling [950 (1800)]: +15% Lifesteal +15% Critical Strike Chance UNIQUE Passive: Attacks on enemy champions apply a debuff on them for 8 seconds that reduces incoming healing by 40%.
[15:45] <RiotGuinsoo____> wow really expensive
[15:46] <RiotGuinsoo____> So we reduced it by 200 in the latest patch
[15:46] <RiotGuinsoo____> but still
I'm assuming latest patch is the next patch

 
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Ivandir ?? Senior Member
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10-08-2009

Quote:
Originally Posted by Corseth View Post

IMO, replace the Brawler's Gloves (400) with Cloak of Agility (880), reduce the recipe cost from 950 to 470, and change the crit from 15% to 20%. This is overall a very small buff to the item (+5% crit) with no change in cost, however, it makes the incomplete components a little nicer to have while working on the recipe.

I agree with this. Please change the item.

 
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Shizz ?? Senior Member
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10-08-2009

Sounds good to me. I've personally NEVER seen anyone with this item.

 
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OctopusDropkick ?? Senior Member
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10-09-2009

Quote:
Originally Posted by nekitamo View Post
Most underused item in the game? Am I the only one who thinks it needs a bit of tweaking?
It's good for particular teams, you just need to equip it vs teams that have a lot of healing / lifesteal. So yeah, very situational.

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