1. He wanted mid, I told him no, so he sat there in my lane the whole laning phase.
2. He went for a malady first.
3. Decided it was cool to be Rambo, would not go into a fight unless there was one more person on the other team present in said fight than on our team.
4. If he did go into a fight, he would always make sure to die (disregarding the last team fight in the game).
5. He was present at all team fights however, much more than the average person MM throws my way.
All this, would be nice, but MM also gives me a 400+ win Card Master -_-.
1. Again, rushed malady.
2. During laning phase, he popped in mid lane to try and kill a full hp Scion and Kennen. Common sense states he got a +1 to death at said point.
3. In team fights, he decided to backdoor the enemy turrets when our creeps were up on them. I saw him ult out once when a fight initiated only to see him 2 seconds later on top lane when the rest of the team was fighting at bot. At that point, 3 people in our team died, and TF did a whopping 10% dmg to their turret.
4. I have a grandmother in Ecuador, who speaks more English (and has never taken a class) than this guy.
5. I saw him blue card Scion when the brute decided to tower dive him.
Through all of this, the other team showed less brain power than mine.
So this is what I have trouble with, and why I have had trouble with this game for the past 2-3 weeks. I was in a clan prior to those 2-3 weeks, and pre-made was the only option. When we did pre-made, I was happy too loose. It meant I learned more, and as a team, we tweaked out our strategies even more. It got to the point where we would AoE comp or Heal comp our way to 7-10 win streaks (at 10 games, you're burned out).
So after doing that with them for about 2 weeks, I went back to solo que because my rl does not allow me to find groups anymore, not one I can dedicate myself too anyways. Yet as soon as I went back into que, expecting to be placed with groups that showed at least a tiny sign of intellect, I was thrown into groups even worse than the ones I see running around on my smurf. Is Elo working right?
I know I'm not the best player, but I know positioning just well, last hitting, the importance of grouping, the meta game, the counters to certain champions and try constantly to learn new champions (my latest one is Nidalee on my smurf, it feels like I'm playing Guitar Hero on expert with her after hitting 6). I know I'm well above average, and find it hard to believe that I'm still grouped with people that think the shiny ball hitting them from the opposite turret is healing them and not damaging them. Am I still on noobie island?
Why I ask this and whats the point that I'm getting at.
I have not learned anything new from my losses today, I have only learned to be more critical and wary of my teammates actions. Instead of smiling at the end of a game (after a loss) knowing that I have climbed the steps of the games difficulty a little higher, I have begun to frown feeling nothing but chains strapped to my waist as players way behind me on the stairs try to pull me down. I don't want to blame my losses on the players in my teams, or MM, but on myself. Something that I've only been able to do with maybe 1-2 games from my past few. The majority of the time a loss is produced because the opposite team groups up, when I request the same, I get nothing but discouragement. A lot of the time, my teams are scared to 5v5, and instead choose to try failing tactics (like the TF in my last game). The worst teams are ones that do group up, and instead of biting the bullet decide that running away after the fight is initiated(and not fight) is a much better tactic then running in and blowing your load (lol sexual reference).
The Summoners code
I can't say I have fully 100% have tried to follow it. But the times I try to be informative people take it as an insult. The times I request we accomplish something (set a goal) no one is happy with it. So I'll ask a question (What do you guys think we should do instead) and get either no response, or one I can not follow (see 4v5 while 1 pushes other lane). Its not that I don't think those strategies won't work either, they do against the right team. But when we have the advantage in teamfights as 5v5, would you rather ace their team and push 2 turrets? Or kill 2 of them, loose 4 of our guys, and get only 1 turret? In the right situation (a team of 4 players that knows that tower hugging is a viable strategy, instead of running away from our turrets against 5 players) I would love to pull of a move like that. But you're not going to do that in a PuG, you might 1 out of 10 games, but its not helping your team (4 other people) during the other 9 games when you consider yourself Jesus and run up too turrets trying to prayer them to death. I can contribute, if the people in my teams are willing to do it as well, otherwise its wasted breath.
Even High Elo players (From the games that I have observed, HotshotGG only plays as a team player when its convenient to the team, if someone says to do something that he considers a bad move, he wont follow through) grow a certain attitude towards pugs.
My thoughts on the entirety of the post
This can't be fixed through matchmaking, this is the community that is responsible for this (why I understand the summoner's code is in place, and to be honest, I made this revelation right now). I also understand that even if you are placed in High Elo, you are not immune to the mistakes of players. While I can say that 90% of my games do have players that do mistakes due to lack of experience (same ones I did when I started), the other 10% are hated even more (the ones that do legitimate mistakes) because of the rest of the player base. There are times where I have messed up a flash through a wall, or tower dived to deep (lol more ***), point is I've done those same mistakes. But I stop after noticing it, and continue pushing forward.
My request to the community when it comes to pugs
1. Calm down.
2. Be a teammate (your pride makes you think you're Rambo, but the reality is you can not carry every team, you have more chances of winning if you try to work with the people you play with, even the mentally-handicapped).
3. If you're trying out a new character, state it.
4. Call out lanes, if you wish to take someone's lane, discuss why (you have 1 minute 30 seconds pre-game, and 1 minute 30 seconds to plan out things, use this time to familiarize yourself with your teammates, stop being silent).
5. In-game, be informative and attentive, it's 5v5, don't treat it as 1v5, it's a team game and trust is an issue, if you have trust issues, deal with it. You don't like 4 other people ruining your game, why would you do the same to them?
6. Any other suggestions can go here, or other threads that do this list 10 times better than I have (I don't know them, if anyone can please post them I'd appreciate it).
I hope you read this all
I started this as a whining thread, I wanted to QQ for winning a stupid game. But I calmed down after my initial list. So instead I went back and re-thought everything through, why it happens and what can be done to fix it. The reality is that the community as a whole is still fairly new at this game, 9 times out of 10 you will have at least one other person the team that got carried 75% of his games in a pre-made or did nothing but que dodge until he got a perfect comp.
Hopefully down the road, I'd say maybe after Season 2, this stops in the average Elo ranks (by then the brackets should have enough veterans). But for now, stupid players will have to go through the same hard time learning the 50+ champions in the game as those who consider themselves elite. As well as learning the basics (last hitting, bushes, map awareness) through experience.
My final words, no seriously
Thank you all, hope this thread is read and taken into consideration the next time you pugged with someone imitating ******s all too well.
TLDR: I'm not going to truncate this into 2 words, it's just too much information.