Quote:
Originally Posted by Arcticfury
There is no reason to buff Teemo. Pointing out all his weaknesses and saying fix them without acknowledging his strengths is pretty pointless.
He has shrooms, mean, last a long time, and at level 3 you can place them all over. He has poison that ticks even after the battle is over. He has a quick escape, and when active it is not ruined by being hit. He is extremely fast before being hit just on passive. He can hide in the middle of the lane. His attack speed is insane and his blind is great against other ADCs.
So to balance out these strengths Riot made him squishy, they made his passive speed boost die when hit, they gave him a somewhat weaker Ult, unless you count that it can be used constantly and lies in wait in every bush and every path.
So if they buff his weaknesses, what strengths are you willing to give up? You can't have your cake and eat it too.
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OK lets look at his strengths as you mentioned.
His shrooms last a long time. This is true and is the main reason I play Teemo. I love the board control he offers through vision without using as much gold. They deal a good amount of damage atm (though about to be nerfed) as-well as slow the enemy and place a dot on them. There's one advantage no real disadvantage since until the nerf it stays in line with a fair amount of APCs ultimate damage but does require people to walk over it or drop it as your about to die/get engaged on.
His blind. At early lvls is nice depending on who your laning against, deals nice poke with a good range. Post level 4 the damage is negligable since you would hafta be retarded to max it first so it leaves us with a short duration blind which is just annoying but still allows them to use an ability to CS and deal damage. Late game its a 2 second AA stopper useful on a few toons. I would say Blind has a built in loss of strength to it.
Move Quick. This spell is laughable at best decent enough early game if your laning against someone with no CC at all (which isn't very many champions including some of which he hard counter's). Late game this "escape" mechanism is all but useless unless your split pushing with a large amount of ward/shroom coverage to use it early enough (AKA when anyone is within 3 seconds distance from you). So again I would say this has it's own built in disadvantage since it doesn't clear a stun/slow and doesn't work when your stun or slowed.
Toxic Shot. Our only controllable sustainable damage. Nice damage no dispute there gives a posion which ticks long after the 2 seconds we got focused and killed by since we have almost no survivability regardless of what we build. Not to mention it is built into our AA which has the lowest range of any ranged champion in the game (our aa actually has less range than the caster minions lol). So while it deals comparable damage to say half an ADC carries build (when the teemo is full build) we must be in kill range for any other other ranged champion to use it. The dot doesn't stack either so again I would say the loss of strength is built right in.
Our passive. Gives us the ability to be stealthed and we get 30% attack speed when we come out of it. Now granted this can be stopped much like the Akali bubble and Eves normal stealth by using an Oracle or a pink ward. The only difference is we can't move to re-position and keep it, it is a one shot deal for us each time. Again built in loss of strength.
Now the question is are the disadvantages bigger than the advantages? To say the least about it, that would be a huge yes. And I will explain why.
Rank one of shrooms gets no nerf of course it is useless for anything but a ward anyways as anyone with more than 5% health can walk into it and live.
Rank 2 is getting nerfed by 19% or 325 damage+ .8 ap for initial explosion and another .2 on the dot. At lvl 11 Teemo doesn't have a ton of AP (not that he ever does compared to other AP champions.
Rank 3 is a huge 25% nerf. At this point even the weakest champion breaks 2k life. 450 base damage plus the .8AP for initial explosion and .2 for the dot (btw the dot is 4 seconds in case ya didn't know.) So at full AP being 600 our ult (which requires someone to walk into or already be in a fight with them and drop it) does at max 1050 damage. That's before MR which spell pen would affect of course.
List of AP champions with far better ult damage (all of which is targettable and doesn't require luck to hit it) With the same 600 AP
Veigar 1220
Katarina 1650+ 3*AD
Gragas 1050 (how about that one that's even with Teemo who'd have though it explains why hes never picked lol)
Karthus 910 (actually 4550 since its almost guaranteed to hit every single champion (some exceptions such as Vlad pool and Elise rappel of course apply) but it also hits anyone globally including stealthed)
Anivia 310 damage per second to anyone in the toggled Ult (it's not only completely control-able since it can be toggled and placed where-ever but the radius is huge)
Ryze well we can't really put a number on it since it boosts his other spells but it still gives 25% of the damage he does as life gain.
So compared to just this small list how can anyone say that Teemo's ult is on par with other AP's.
Now we won't even get into other Teemo builds which have little to no AP in them they basically get a ward that does a slow and that's it.
So I would really like a good explanation as to why Teemo is getting nerfed?
Sure he hits fast only because he buys a-lot of attack speed items just as any champion can do. Toxic shot isn't effect by items with Spell vamp so AP Teemo has no life gain to speak of and is one of, if not the, squishiest champs in the game.
So which advantages do we even have to give up to strengthen our weaknesses at this point?