Our current method of offsetting for pre-mades is pretty effective despite the anecdotal cases. However, we contracted Dr. Sam Danziger (samdanziger.com), a guy who has a Ph.D in computational biology, to take a look at our matchmaking system and see if he could find a better way to identify "team strength".
That really is the magic number -- If you know how strong a team will be, it's easy to match them fairly. A team could be a premade, or a bunch of solos you throw together, or whatever.
The general results of using this improved method can be seen in these two graphs:
http://beta.leagueoflegends.com/boar...=1&d=125511370
http://beta.leagueoflegends.com/boar...&d=12551137099
Without going into too much trade secret detail, since this stuff isn't easy, a few things were determined:
1) As we all know, blue team has a bit of an advantage right now. We are going to do some steps to reduce this advantage, but we will be matching around this detail for the time being.
http://beta.leagueoflegends.com/boar...1&d=1255113709
http://beta.leagueoflegends.com/boar...1&d=1255113709
2) 5 man pre-mades have a significant advantage, while partial premades have less. We of course already knew that, but we have a better corrective method than before that we will implement soon.
http://beta.leagueoflegends.com/boar...1&d=1255113709
http://beta.leagueoflegends.com/boar...1&d=1255113709
3) We have a better way to deal with the "carry" and "feeder" effect, and found a way to account for this better.
http://beta.leagueoflegends.com/boar...1&d=1255113709
http://beta.leagueoflegends.com/boar...1&d=1255113709
We hope to implement most of these changes soon -- probably within a month to 6 weeks.
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