Quote:
Originally Posted by Terreocti
Chiefly the Offensive or Defensive masteries? I tend to run 21/9/0. But is 9/21/0 better? I'm not too bent on getting Juggernaut because cc reduction is already adequate, in my opinion.
I do wonder, though, if Irelia benefits more from cooldown reduction than an increased damage output (i.e. Armor penetration). Finally, I have 31 ArPen and per level Armor and MR.
What do you guys use? Should I use Health regen per level Seals instead of Armor? How about Damage per level Marks? What about cooldown reduction Glyphs? Normally, I will stick to Mercury's Treads and/or Ninja Tabi, never considering Ionian Boots.
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21/9/0 and 9/21/0 depends on team composition, in my opinion.
When team needs a Tanky Initiator, 9/21/0 gives that slight survivability, especially for the first team fight at top. If there is a Singed or Volibear on the team going top, then Irelia can afford to be 21/9/0. It is probably personal preference.
I run AD quintessences, armor penetration, flat armor, flat magic resist, aiming to secure the first fight to set the pace for the rest of the game. As long as bot doesn't lose too soon, the game usually turns out well.
http://img525.imageshack.us/img525/9858/ireliaalmostpenta.jpg
My quadra screenshot, Irelia with 2 healing potions can usually take out 1 or 2. I max W first.