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Originally Posted by Aldo
I believe matchmaking was implemented with it known that one side has a 5% advantage. I think this is attributed to dragon/baron placement and camera angle. I can't remember, which side though.
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It's supposedly to be the purple team that have a slight advantage (elo wise) due to the camera disadvantage.
I can however point out again that this is not the case at all. The avg team elo stats on lolbase.net confirm that the advantage is not based on the side your team is on. There are just as many matches where the blue team has a higher avg elo.
Quote:
Originally Posted by Rayven
There is a technical reason we cannot implement camera flip at this time.
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The reason that was given over a year ago was that backsurfaces and polygons of objects are greatly reduced if out of the screen. I don't see though why this area of sight can't be flipped around as well.
Quote:
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There may be some design considerations as well (mandatory to avoid unfair advantage?)
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I don't think it'd be "unfair". It'd mean both teams can lane and play under equal conditions.
It once existed but got
removed again in closed beta, somewhen before my time.
I've been waiting since then (20 months) for it to be added again because playing with a locked camera at bottom lane in purple team is a nightmare.
I get pi**ed every single time I see myself in purple team in the loading screen.
Seems to me that this is one of the legacies that we'll never receive anyways, so I've already given up on this one