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Sejuani and female champs

First Riot Post
 
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Alice Twilight ?? Senior Member
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01-13-2012

Aww, I'm sorry I missed this discussion it's relevant to my interests and beliefs

 
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Soqotra ?? Senior Member
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01-13-2012

i love how all the posts loic replied to got + comments and his OP got -56

 
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JesterLion ?? Senior Member
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01-13-2012

I really don't know what OP is *****ing about, maybe he's "white knighting" in an attempt to get laid. There's plenty of champions that aren't "busting out of their tops". I.E. Lux, Ashe. Caitlyn, Irelia, Karma. Leona, Kayle, hell even Riven's clothing matches her story. Then there the obviously prudently clothed Annie, Tristana and Poppy (lol). Honestly i feel that their character personalities out shine this "standardized female form"

 
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OninomizuRaaxon ?? Senior Member
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01-13-2012

Thank the high heavens, someone else agrees. And I read that first article - very interesting and a good and very true read.

Unfortunately, as someone mentioned close to the very start of this thread, Riot is looking for fans. The bad news is *** sells. Short skirts, tops that are clearly too small for the bust (they even make mention of this in Miss Fortune's Judgement...) and the like are all really big (pun not intended) marketing tools. And a number of skins are purely fanservice, for example Nurse Akali, Santa Miss Fortune, French Maid Nidalee, etc.

I was happy when Shyvana came out - her bust was average sized for her body shape - then I saw her Bonearmour skin and was like "Oh come on."

At least they're going with the best spin they can with this - the beauty of the champions are somewhat proportional to their skill and power (at least in theory).

However, I would like to see Riot actually make a female champion and go "Alright. Lets make a female champion and actually be serious about her."

 
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Killpl0x ?? Senior Member
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01-13-2012

Quote:
Originally Posted by IronStylus View Post
I've yet to have time to read those articles but I shall do so when I get the chance.

Also.. don't make me get into how Leona's heels actually are a paragon of function and classy design!

Anywhoozle, funny thing is, when I was doing a bit of work on Sejuani, we made an effort to make sure she didn't look dainty. In the art spotlight you're looking at a very action-y pose which may make her diminish because that boar is just so ready to throttle you.

That being said, yes, often in the video game industry, and the entertainment industry, there is a "standardization" of female form. I'm as guilty of it as any other artist when designing. Leona is a tall curvy lady which in my mind is "idealized". We're artists, we like "ideal" and sometimes default to it. (REMEMBER! I'm keeping "Ideal" in QUOTES! "Ideal" is not an "Ideal" term for what I'm "Ideally" trying to explain) That isn't to say that our lexicon is or should be limited to a particular scope, but let's be honest, a lot of natural human tendency which is often hardwired into us makes us gravitate towards particular biological attributes. I'm not trying to defend that gravitation, but I am saying that we are many times inexorably drawn to it... no art pun intended.

Let's also consider something. Readability. In the game, the characters are fairly small, nyez? So, we do often I believe have to make sure we're making sure to make sure that the figure is readable as a girl or guy. How do we do this? Well, proportion, accentuation, exaggeration, etc. Want the feminine form to read in a game? Welp, guess what, it might have to be a bit more famine and/or stylized than usual to read at the proper distance and keep readable when moving. That's just making sure we cover the basics of simple silhouette recognition. If we make her too broad, you might mistake Sejuani for a male, that'd be, ya know, not what we want.

Now, that said, and I may be at bit too full of microwave mashed potatoes at this point, but I do have certain issues with certain champs and their body types. I do flinch here and there when I consider the logistics that certain clothing might entail. However, as an artist, as a gamer, I'm looking for something that's rewarding to my eye. Sometimes that might be a dynamic silhouette, sometimes maybe the nuanced movement of a character, possibly the hardwired biological aspect, or any other pleasing imagery. As a gamer and as an artist, I want a visual reward. That's a lot of what gaming is and art for that matter. Engagement -> Reward.

Particularly though, at least speaking for myself, I also want to know how that armor or lack thereof functions! But, what is the trade off? Do I think Sejuani might need to make a trip to Sports Chalet and get some heavy winter gear? Possibly.. BUT! I also want her to be wearing something more interesting than a Columbia snowboarding jacket and I also want her to read clearly when I play her. That's a whole lot in the equation.

There's trade-offs to everything, and sometimes we don't even know those trade-offs on a conscious level. If you saw Sejuani in a head to toe outfit, or heavily armor-clad, or maybe beefier, well, that actually presents a slew of other visual problems to work out. We then have problems with whether we could tell her gender or not. The boar (Let's take get a betting game going to see if you can guess the boar's name) might indicate, given another armor or outfit situation, that she's a guy. Thickening her up, while addressing how a chick could wield such a weapon comes at a risk of her looking like a male also. We wanted her to be fit and vicious. Adding particular types of clothing, mass, armor, etc might detract from that... also! You haven't seen all her skins yet! Maybe you'll find something cool in there! =D

Personally? I like the more "reasonably" clad gals, but hey, that's why I gravitate towards champs like Leona. But heck, while Sejuani has her own visual style, and unique challenges, I am not opposed to her being taken in the direction she has been. I think our goal is to provide a rewarding experience, sometimes we have to suspend our otherwise pesky disbelief and roll with it. Will we push limits in the future? Yes. Will we also work within pre-established motifs, structures, archetypes and the tendencies for the unconscious mind to latch onto particular tropes as long as we find the situation appropriate? Yes.

Regardless, I'm not sure if this is all making any sense. I'm pretty tired. Also, ya know. Mashed potatoes. Either way, I enjoy these discussions and I'd like to keep having them. There's a lot we go through over here when we design champs artistically and believe me, nothing you're saying hasn't been discussed or not thought over. In the end, we're having fun, and we hope you are too!
this is new and interesting
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seriously...it is.

while we're on the topic, i suggest you watch this video, it's very informative and professional.
http://www.youtube.com/watch?v=R8ZVZRsy8N8

while i agree mostly to the things that OP said and what IronStylus said, i do appreciate the *** appeal that female characters have in LoL, while it may seem unrealistic and "degrading" as OP said, i will still give him the reply that's always been given, "it's a fantasy game".

*there's no copyright infringement here*

 
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Level5Account ?? Member
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01-13-2012

Quote:
Originally Posted by Loïc View Post
It's not a terribly good reason, though. The obvious answer would be that they want to pander to the 18-35 male demographic that dominates gaming culture. But this is a terrible reason to stick to this "standardized female physique." It's insulting and alienating for women (and some men like myself), it's kind of juvenile, and it's more than a little sad that the developers don't think players will like a female character unless she's packing double Ds.
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- For you there's Poppy... go play with her all you want 24/7.... nobody plays her nowadays anyway... she's ugly and she doesn't have DD titzzz.... exactly what you've been asking for.... :S

 
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Level5Account ?? Member
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01-13-2012

Ohh, and speaking about "realistically-built male champs"... DrMundo, Mordekaiser, Singed (with his ultra-realistic leggs) and some other male champs would like to have a word with you... :S
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- And by the way, men do not turn into blood-pools, corpses (khmm,,, Sion,khmm Yorrick, Khmmm Urgot) can't be reanimated, And nobody can jump as fas as Mantheon does,,,, this game is so broken, cause it's not realistical at all...
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- Like some bad fantasy game..... ohh wait it is a fa....... nevermind..... :S

 
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Level5Account ?? Member
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01-13-2012

And you are stating this as if not 99% of the game industry would do the same thing over and over again.... in most mmorpgs you can really create "virtual lovedolls" instead of "realistic muscular female champs" who eat scrawny men for breakfast...
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- Get used to it... you're not facing something new this is totally widespread....

 
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Maligance ?? Senior Member
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01-13-2012

Shyvanna says "hello" as the perfect example of what you're describing.

 
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PerfidiousAlbion ?? Senior Member
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01-13-2012

The difference might also be that what is generally considered to be sexy is men is a rugged/ripped look where as for women it's more of a slim/curvy look. So, you could reasonably say that all the males in the game that fall into your 'physically powerful' category are being sexualized just as much the women that should be in that category are. The fact that it's reasonably fitting for the men doesn't change that.

Frankly there aren't many males who don't fall into the rugged/ripped category that aren't otherwise caricatures. And there have been a lot more reasonable in appearance women being released in the last year than had previously been in the game.