Quote:
Originally Posted by Jaredyellow3
choosing when(and when not to) fight was another dimension of the game.
It is now lost because people thought it was a waste of time. To me, this is like taking out the laning phase. why not just have teamfighting, because its fair, right, if everyone starts off at level 14 or so with 5000 gold. It would cut out that annoying farming aspect. If your good at the laning phase, too bad, because some people think its a waste of time.
taking out queue dodging, like in my example of taking out the laning phase, took away an aspect of the game in which a tactical advantage could be achieved. If your worried about abuse, they could've made it so queue dodging again within a certain time limit took away elo.
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huh i dont see what u are saying at all.
Draft pick is the tatical aspect of pregame, queue dodge negates it.
I can get an advantage on u by picking say temmo when u pick trynd, but if u can just dodge that will never happen.
A better analogy would be a having queue dodge in is like having a game reset button that can be pressed pre20 min. Anytime u first blood the button would just get pushed until u got a completely even game going past 20min.