I've been having trouble playing against teams that have two or three tanks lately. I primarily play AD carries and lately most teams I play on are easily overwhelmed by a team with more than one tank.
I imagine this has been complained about before (sorry, I don't visit the forums often) but I believe the problem is primarily due to Warmogs. There aren't any AD items (or AP items to my knowledge) that stack with minion kills. There also aren't any AD items that don't lose their stacks upon death.
Now I am aware that the idea behind Warmog's Armor is to allow a tank to "do his job" and end up with more deaths than his team without becoming severely weakened upon death. This usually seems fine when there is one tank. The problem seems to compound when you add in more than one tank with Warmog's. Suddenly there are two (or more) characters that are nearly impossible to damage (even if I've got full AD build: Inf Edge, Last Whisper, Phantom Dancer, etc. If I have a stacked Bloodthirster or two I'm probably fine, but it's so easy to lose those bonuses, and they certainly don't stack from minion kills or assists). On top of that, they can stack Atma's and essentially become massive damage dealers as well.
Does anyone know good counters to this? I may just not be seeing the big picture, but it feels like tanks are maybe a little too well-rounded at the moment. Is 2-3 tanks just becoming the new meta?
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