Originally Posted by Malthazar
Hello, I am a rather new player of LOL (level 20). I would really like to play the game tactically, but it seems everybody I play with cares only about kills.
As someone who really got into Alistar far too soon after I started, I can totally relate to the frustration of teammates with poor coordination, but I'd caution you against pushing too much blame on your teammates. You seem to have a great attitude, but that doesn't automatically make you a great player.
While it's true that they're a thoughtless ravenous pack of animals, it's up to you to prove that you're any better. Furthermore, you can't change their behaviour, so you need to focus on what you can change in your own.
As one example, for a long time, I would play games where I'd punt an enemy to my team, they'd die quickly, but we'd get slaughtered and lose the teamfight anyway. I thought my inititations were obviously good because my victim died, but looking back I'd bet that I was initiating 4v5 or even 3v5 without realizing it, so what I thought was a good initiation still left us at a disadvantage in the ensuing teamfight.
In addition to Cube's excellent social advice, I'd offer some in-game suggestions to improve your chances of winning:
1) You should try to develop your map awareness to the point where you can call mia's on other people's lanes if they miss them, and are worried whenever you don't know roughly where an enemy is.
Generally, the problem with greedy allies isn't the greed so much as the stupid deaths and stupid bickering. These are usually caused by either bad judgement or tunnel vision, and if you can figure out which is which, you can take precautions. I've turned games around by babysitting suicidally-aggressive carries until they're big enough that doing the exact same stupid thing starts working, and urgot seems a champ with a skillset to do something similar.
The answer to tunnel vision is wards and pings. If people have pushed their lane up and you say "Mia", then hopefully they're aware enough to back off, but maybe they're not. If you drop a ward at dragon, and ping the enemy mid as they head down-river and give a retreat ping for your bot lane who's pushed up to their tower, then you dramatically increase the chances of your allies listening but you also give your mid/jungler a chance to intervene if your bot lane is really that bad that they won't fall back in the face of an impending gank.
Also ward, ward, ward. Your team needs vision, and if you're the only one on your team who will buy wards, then that sucks for your build, but you're still better off buying enough wards. If you haven't been laughed at for how bad you're doing because you're spending all your money on wards while your teammates are profiting from them, then you haven't been placing enough wards. 1 ward per shop is a good amount for everyone on your team, so 5 wards per shop should be about right if you're the only one on your team placing them. That'll be almost all your money and leave you in boots 1 at the end of the game, but you'll be winning. I'm not even exaggerating - I only finally got this through my own thick head when a friend of mine showed me the light with an *absurd* ward spam + clairvoyance support - good vision saves lives and secures kills.
Bickering is a bit trickier. You *might* be able to defuse it by setting a good example whenever you've got the chance (e.g. giving blue to mid. Urgot get's pretty amazing value out of red, but there might be someone on your team who'd get more). You might be in a position to offer the whinger some assists, depending on your own and enemy builds.
It also depends on why they're complaining - if you think that they're playing someone who should be getting kills, maybe you can suggest to them that they save an ability for the killing blow (reading that in a guide improved my Ashe significantly, so there are at least some players bad enough to need to be told
). If you've been a good team player up till then, there's even a chance they'll listen rather than rage-quitting
2) You should improve your farm to the point where you can carry without being fed.
It's so easy to not realize how much room for improvement you've got in your basic mechanics. You should benchmark your farm in a custom game to find out what you can do. 100 cs in 10 minutes is one goal I've heard. In a real game, there are lots of things that can stop you farming perfectly, but when you're able to, you need to be able to take full advantage.