Quote:
Originally Posted by Ottyssey
I don't understand why having "autoban" champs prohibits the ability to play ranked Dominion.
Even though I much prefer Dominion, I'm 100% fine with champions continuing to be balanced solely around SR. I would hate to see Rammus nerfed because his mobility is so strong in Dominion, for example.
But why not acknowledge that these types of imbalances are going to naturally occur and compensate by allowing extra bans? I feel like allowing each team one more ban than you would get in SR basically fixes a lot of the issues that, IMO, cannot be fixed without allowing balance changes to creep into SR.
Allowing 4 bans per team instead of 3 (or 5 instead of 4 when SR's ban limit is increased down the road) would do a lot to help this issue.
This same approach would also help Twisted Treeline as well, IMO.
Just some thoughts... I think trying to balance champions evenly in SR and Dominion is a fool's errand.
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The problem with 'automatic' bans and that some champions are too good on Dom is that it's bad for strategic play.
There's no strategy involved to being forced to ban the same 2-3 champs every game. There's no counter play or 'meta' choices involved in it. It's simple must pick or must ban. And from a competitive stand point must pick/must ban is a very bad thing.
Having strong picks or weak picks or team specific picks is good. There's strategy and depth involved with building a strong team composition that does well on the map, or is suited to a specific strategy. Having half or more of your bans/picks automatically going to specific champions makes it so that strategy and innovation stagnates to a certain degree.
Ex. Why experiment when you can just automatically succeed by picking WW.