Trinity Force is a strange item. It's a jack-of-all-trades item that gives average, even mediocre stats, all across the board, although the % boosts are nothing to scoff at (12% movespeed, 15% crit chance and 30% attack speed). It gives 30 extra AD and AP, 250 HP and mana, and it has a slow chance (1 in 4) for on-hit effect appliers and basic attacks, as well as...
The upgraded Sheen proc.
Trinity Force applies an extra 150% of the holder's base damage onto the holder's next basic attack/on-hit applier. This means that no matter how much AD you stack, once you hit level 18 Trinity Force will not be doing much damage at all. I do know that on Skarner, Gangplank, Nasus, and Ezreal it's most certainly not a bad item; however, once level 18 comes around Trinity Force in this respect has slammed into a ceiling.
This is why I am advocating the change of Trinity Force's passive, so that it will scale in a Lich Bane esque fashion; in the case of Lich Bane, it will not lose potency unless the user stops building AP; in this case, it should scale off AD, obviously.
In other words, instead of applying an extra 150% of the base holder's base AD Trinity Force should apply an extra 80-100% of the user's total AD. This will completely leave users of Trinity Force unchanged in mechanics; Nasus will still have most of his damage coming from the Qstick getting farmed, Skarner gets nothing more than some incentive to build slightly more AD (since in his case his output might fall unless he builds Trinity and a Gunblade) and Talon will still remain an AD caster. However, Ezreal, Gangplank, and other users of Trinity Force who build AD beyond Trinity Force regularly will be buffed instead of having the damage from Trinity cap at 18.