Trinity Force is only balanced because it deals damage 150% of base auto-attack damage. It would be far too powerful otherwise.
Lichebane is only "good", quite amazing really, because it converts ap to a damage modifier. Mages have lower average base damage on their auto-attacks than bruisers, assassins, tanks, etc and they are primarily ap focused. The only way to make Lichebane worth taking on a mage is to make it scale on ap, and this isn't a problem because that ap doesn't help their auto-attack damage for the rest of the time and they don't scale enough from spells or auto-attacks for the damage to be problematic.
Remember, Lichebane is designed for champions that otherwise have horrible auto-attacks, and it scales on a stat that is normally unrelated to auto-attacks. Trinity Force is designed for champions who get roughly 50% or more of their damage from their auto-attacks and would gain too much of an extra bonus if the item scaled based on an alterable stat.
League of Legends Community
|
axesandspears
|
|
|
arbusto
|
|
«
Previous Thread
|
Next Thread
»

