I don't have a full concept for a champ, but i know at the very least what his ult and design should be. His design should be something empty. Soul-less. No face. His ult will be the ability to copy an enemy champions ult. While i realize this could be over-powered, such as if you copied an enemy karthus' ult, and you had a karthus on your team, you would wreck the enemy team. I would suggest making the ult that he has copied to be a little weaker, like making it do less damage, last shorter (like in the case of kayle's ult or malz's ult), or just in general be less effective. I don't know how he would scale with ap or ad, as different ults would be different, but i really like think this would open up some great ways to build a team. Now you can have a character that adapts to certain situations. If the enemy team has one champ that countered all the other champs on their team, you could mimic that champ, and turn the tide. As i said, this is nowhere near a full idea, but I think it is something worth thinking about. Any suggestions as to what the rest of his abilities would be would be appreciated. I toyed with the idea of making all his abilities like this, such as the q copying an enemies q, the w copies a w, and the e copies an e, but when me and my friends worked it out on a match we were in, we realized the abilities could be mixed and matched, and would be quite broken (in our example, we had a sion and a taric on the enemy team, and we decided that if the mimic stole sion q (stun for 1.5) and the taric e (another stun for 1.5), one person having a 3 second stun every 10 seconds or so would be broken.) I need ideas for the rest of his abilities, and how he would scale. Keep in mind his ult would copy, so he needs to be able to scale according to how that champ scales. I am currently thinking that he would get it scale off of the copied champ, but this is only a idea. I dont know if letting him copy a friendly ult would be fair, going back to my karthus example.