This alone gives me hope for Voli in S3 because right now the most damning thing about him is his kiteability. He gets so hardcountered by cc, more so than almost any other champion. If Riot begins to build him out of that, I think he's a very legitimate contender for a spot on most teams. One of Volibear's strengths is that he commits to a fight, and remains a problem for as long as he is alive. He's got great engage, good command of crowds, and good survivability. His weak spot is his inability to disengage from a fight, mostly because he gets kited and ccc'ed so very hard, which means that if goes in and commits to a fight, he's there whether his team is or not. This means if the rest of the team disengages for some reason, Voli dies and the team is then stuck in what is probably a 4 v 5 situation.
Right now, the only real disengage he has is from summoner spells, but if that changes, i think it's a big step in the direction of making him more viable.
I know right? I think one shouldn't look too deeply into what Voli is losing with the S3 patch, because there's a lot of new stuff that might not replace the old directly, but there's certainly a lot of cool new items that may change how he is built entirely.
Originally Posted by Ursa Arçadius
I think I'll have to try S3 items before I judge them with Voli, but just looking at them I can see a few build that might work (Ravenous Hydra? That could be Voli's go to sustaining offensive item). I feel so bad about Lee Sin's new jungle though
SotD might be the trolliest BurstiBear you could ever see
I've always thought resistance shred belonged on the bear, but your idea of the stacks fit in perfectly.
100k for game development is actually really low. Games are really expensive to make, Rob's looking to get some extra help I think. Even if he's not he is dedicating his life over a period of time to make a game (Rob's in a kinda ****ty financial situation too, he dedicates a lot of his time to his website which ultimately doesn't make much money). That's also pretty expensive. I think it's a good amount, enough that it will be funded (hopefully) and not asking too much (in terms of game design).
The Hydra is also a very possible damage source for Voli in S3, paired with some tanky AD items like Maw and Atma, I don't see why not!
Shredding do indeed fit him very well, especially with his hybrid damage output. You won't be building any penetration, so having some in his kit helps A LOT. Also with this suggested passive, you get a lot of beef at the start of a fight, and if you get focused you'll weaken the enemy team. I must say, I think this would make Voli a very strong initiator.
As for a 100k budget, oh I know it's low. I'm an indie dev myself
It's just when it comes to kickstarter/indiegogo, you really don't get a lot unless you have a big name and a very large fan base ready to spread the word and open their wallets to you. I see really great games go up and not even make a meagre 5k when they're only asking for 10k. They just don't get the publicity they need.
Unsure if UR fits the bill for a 100k project. Crowd funding has given unbelievable amounts of people hope, myself and friends included, but at the same time, it takes a lot to succeed. But I wish him luck, and I hope when time comes for my Kickstarter, I'll be just as lucky