Originally Posted by Iklo
One thing I disagree with in your post is that his q does reset frenzy and does add them.
I don't mean that his Q is bugged and resets frenzy, I meant that if you could keep the stacks for the whole duration of your Q, it would be awesome to come out of Wraiths ganking mid with all stacks or not to lose Frenzy while chasing runners.
It's a quality of life change, but doesn't seem that OP since it's situational.
Originally Posted by Celestya
AP on Voli isn't good either. That's kind of his entire problem; he's a walking base damage monster who gets to kill the **** out of you with his execute since it scales with HP. Right now it's basically build HP and CDR, then some atkspd. He needs to have some shifting from the stick to them and kill them 100-0 (which he very much can do if he sticks), and give him more options to not just lose if he can't close in (very easy to prevent him from doing so).
Also, this idea of shifting him to AP is kinda silly. His Q and W are both physical based, why would you want to shift that over to magic? Not to mention he gets atkspd from his W buff, which is more physical basis. I get that his E and R are magic but...making him full on AP would be disastrous. He doesn't need the damage types shifted or changed, and I don't think he needs AP to be important on him. His playstyle as of now, is alright it just needs power shifts and binary play removed. The general FEEL is correct as is though.
The idea of building AP Voli is not to build him Straight AP tank like Vlad or anything like that. You build him the normal way, but whenever you're going to get something with AD you change for the AP counter-part.
Like getting Warmog and then Rilay's instead of FM and since Resistances stacking is bad now instead of Wit's End go for Nasho's since it gives a LOT of CDR.
Then for MR you get either Abyssal if your team needs it, otherwise you get Spirit Visage.
The problem now is that there are many other good options for a top lane for MR (Runic Bulwak) and AS (Zephyr is OP on volibear, though expensive) and CDR...
Building AP was stronger on him S2 than now, because anything top can melt you if you try to build for lategame only.
The idea of building AP is because Voli falls late game, so you would at least be able to be a general threat to all the enemy team just by being alive.
220+ magic damage ult, with MPen Marks (or AS) and Abyssal active and a lot of AS would make you deal a lot of Raw damage in the team fights even if you couldn't reach the enemy carry, making you less kitable/blockable in TFs...
Currently my build focus on getting a lot of Health and max CDR/utility:
-Boots of Swiftness
-Ruby Sightstone or something else.
It still relies on base damage, but it seems to work S3....
Originally Posted by Samflash3
How about this for an ultimate
Passive: Every 4 attacks sends out a bolt that damages 3 nearby enemies
Active: Grants Volibear increased attack speed, movement speed, armour and takes 50% reduced cc effects from slows for 5 seconds.
Gives a lot of things to Volibear that he already has on his kit. Basically, it's all his kit and more
on one single skill... Doesn't seem right to me.
I like his ult as is, because it's what gives Voli his Team-fight wrecker niche.
Also to everyone saying he should have AD ratios or that his AP ratios shouldn't be there:
Then why even make a champion that is THUNDER based that relies on raw power? I wanted his kit to fit more his design.
I mean, he is an armored bear with no defensive steroid, the passive "Chosen of the storm" is a lot of health regen that makes no sense lore-wise. He is a big bear, so he should deal huges amounts of damage when auto-attacking: He has only an AS steroid and no AD scaling. Since when do you see bears scratching people slowly to death? Worse, when do you see a bear FRENETICALLY scratching people to death?
At least his Bite Execute makes sense.
Now, he is the Thunder's Roar, but he only has one thunder based ability on a huge cooldown and though it's his ult, he can't do almost anything while that's on cooldown...
Volibear is not just a mess on his scalings, he is a conceptual mess too. I love him, I main him, I would play him over anything else and I really like his kit. Doesn't mean it makes sense to me...
Champions used to NOT have AD rations on Skill, look at Yi, Tristanna or MF (W and E) for example. They are all strong (not THAT strong, but balanced still) as AD champions. Two of them can be good AP too.
If you wanted to make him rely on Base damage and utility, then focus him on that, but make sure he has a good niche to him and clean up Scalings and design choices. I don't want to give him AD ratios because it just doesn't make sense on him.
His AP ratios also are lackluster since AP items are less than optimal for Melee AP champions (only for Assassins with they are good, otherwise are caster items).
I don't think that AP items will be good on him whether he is the same or he has a tweak on his ratios, because they are either for casters or assassins, but I'd say that AP ratios make more sense on him and being able to fit one or another AP item on the build shouldn't feel that awkward on a Thunder based champion...