Hey IChienPol--
Thanks for your review of Cedric...Here's mine for you.
Just an overall note before I start: When you are making a champion who is based off of gold, you have to make take into account that they will be getting very good items. So, in general, you want to make the scaling strong and the ratios lower to compensate. If you use normal scaling and ratios, you will have players with fed builds who are not fed, but soon will be because of their great advantage.
Also you should say somewhere near the top that his abilities cost gold. About this: if that is going to be the case you should increase the costs of the abilities. A cost of 8 gold is not a lot, and 2 is just insignificant because of his passive.
Abilities
| Passive – Pickpocket: Every time Gil basic attacks an enemy champion, he will steal 2 gold from them. Also, whenever Gil kills an enemy unit, he will gain an additional 2 gold. |
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Q – Inflation (Active): Gil tosses a trail of gold that lasts for 4 seconds and will deal magic damage and slow enemies that pass through it. Where it lands it will also provide vision. When allies pass through the trail their movement speed will increase. This effect diminishes to normal over 2 seconds after leaving the area. Additionally, the first ally champion to pass through the trail will have their gold increased by 50% of Gil's gold cost for inflation. If Prosperity is activated, Gil tosses three trails of gold instead of one and each will do 60 more magic damage than the current base damage. Enemies cannot be dealt damage by more than one trail and allies cannot recieve gold from each trail. Only one trail will provide gold and only one champion can recieve it. Cooldown: 10/9/8/7/6 Cost (Gold): 8 Magic Damage: 60/105/150/195/240(+0.6 per ability power)(+0.5 per attack damage) Movement Speed modifier: 5% / 10% / 15% / 20% / 25% Range: 900 (Linear Skillshot that should be as wide as Ahri’s Orb of Deception) (When Prosperity is activated there will be 1 trail on the left and right of the original trail at an angle of 30 degrees) |
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W – Gold Rush: Passive: Gil’s basic attacks deal additional magic damage. Magic Damage: 10/15/20/25/30(+0.35 per ability power) Active: Gil dashes to a targeted and visible location of gold lying on the ground. After dashing he will leave a trail of gold behind him that lasts for 3 seconds. When allies pass through the trail their movement speed will increase. The effect diminishes to normal over 2 seconds after leaving the area. The speed boost from Gold Rush may stack with Inflation. Additionally, the first ally champion to pass through the trail will have their gold increased by 50% of Gil's gold cost for Gold Rush. If Prosperity is activated, Gil’s next basic attack will be amplified by 10%/20%/30% and silence his opponent for 2 seconds. Cooldown: 2 Cost (Gold): 2 Movement speed modifier: 5% /10% / 15% / 20%/ 25% Range: 1100 (One-Click Ability) (The trail that Gil leaves is as long as he travels, is linear and is as thick as Ahri's Orb of Deception) |
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E – Spare Change (Active): Gil places down pool of gold that lasts for 4 seconds deals initial magic damage to enemies within. If enemies stay inside the pool, they will be dealt continuous magic damage per second and are slowed. The slow from Spare Change can stack with Inflation. The first ally champion to pass through the pool will have their gold increased by 50% of Gold's gold cost for Spare Change. Additionally, if Gil walks out of the pool he will be stealthed for 2 seconds until he uses an ability or basic attacks.The stealth will re-apply or refresh everytime he walks out. If Prosperity is activated, the pool’s range will be increased to 400/450/500. Cooldown: 15/14/13/12/11 Cost (Gold): 8 Initial Damage: 45/75/95/120/145(+0.3 per ability power) (0.5 per attack damage) Magic Damage per second: 10/20/30/40/50(+0.05 per ability power) Slow: 5% / 10% / 15% / 20% / 25% Range: 700 AoE of Pool: 300 (Skill shot is exactly like Akali’s Twilight Shroud) |
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R – Prosperity (Active): Gil’s control over gold is heightened granting him additional effects to his abilities and 10%/15%/20% cooldown reduction and decresing his gold costs by 50% for 8/10/12 seconds. Cooldown: 70/60/50 No Cost |
Thanks for reading. I like this champ.



