Okay, first off, my play style with twisted fate is to teleport between lanes and push. That's pretty much all I do late game, but with the AP build, I'd get to the towers and then be pretty useless at destroying them.
As such, I'm trying a physical attack build.
I'm not sure what physical damage items would be best for twisted fate, so I've went with some I'm familiar with. My wild card is weak enough that it doesn't one shot minions, but tiamat takes care of that. Should I be getting a brutalizer in there somewhere?
Teleport to a lane, push until I think I'm about to get attacked, teleport to another lane, keep minions near their towers. When I think i can, teleport in, help the minions gank a tower, teleport out. You cannot go 1v1 with anyone using this build, so the movement speed from the items really helps run away if need be. Obviously start running before enemies have a chance to get near you.
I find that people generally end up spending a lot of the game running from location to location trying to stop me from pushing, so I end up pretty much negating them and destroying a few towers. Downside of this build is it's not nearly as good at killing enemy champions, even in conjunction with your friends.
I've played a few games with this build. Most of the games we win, we're down on kills/up on deaths, but we manage to push their towers into oblivion. The ones I've lost, seems like there's not quite enough team cohesion to keep pressure on them elsewhere, so I get targetted. It works quite well in my premades, though.
Really not sure what to get. Gate is absolutely essential, so I've been putting lots of points in it, so that I can get my 30 second gates quickly, as I never have them as fast as I want, but then I find my other abilities are too low. Suggestions?
-Teleport? I feel dumb taking teleport with twisted fate, but it seems amazing to be able to teleport to a lane, and teleport to a different lane if there were people in the area you missed.
-Clairvoyance? I'm not high enough level for it yet, but a major part of this build is knowing where enemies are, as they'll rip through you.
-Promote? I get the sense people don't approve of this skill, but I find it helps me push a tower, by having a tank that can take more than two hits from a tower.
-Rally? Bonus damage, so the tower goes down faster!
-Heal? You can bring minions back up, as well as save your own life. However, late game, if you need a heal, you're probably dead anyway.
-Flash/ghost/exhaust? Since the strategy is run like hell if you see enemy champions, these all seem quite useful.
Areas I need help with:
Has anyone else tried this? Is it viable at all? It seems to be working well for many of my games so far, although a bit less so with pugs than with my regular group. Are there better items I could be taking? What spells should I go for first? What summoner spells do you think are best, and why?
Is there a way to be better at ganking champions with this sort of build? (still working on remembering to put on a gold card before destiny/gate ganks) Many of the games I play in I get very few kills, but we win. One game in particular I had 300 minion kills in a relatively short game!
Any suggestions on getting gold with this sort of build? Currently I'm working on my skills at last hitting, and if I get kills with this build, it's usually early game combo ganks. Later in the game, the minion kill counts seem to give me as much as I need, but I feel I could improve with gold mid-game. Should I be jungling at all? I assume not, but am open to whatever!