Originally Posted by RCIX
spellvamp = 33% strength on AoE spells. In your level 3(?) E example with 1500 AoE damage, you'd barely vamp enough to make back your health cost with just revolver, and with quints it's raised to about 70 vamp. Spellvamp's performance really *is* abysmal. In fact, it's so bad, I'm going to go create a thread on how bad it is.
I noticed, I forgot about the 33% during calculations which is why I removed the post because it made me look like a total arse while also being completely wrong(I did wonder when I was doing the maths that something was up, but queue pop). So this one time I'll hold my hand up though I still consider you rather moronic due to your trolls in other topics. Anyway it does allow you to break even in the health cost of the spell which will save you a fortune in hp pots and the reason I consider it a must due to the current state of Morde. Unless you can keep your HP maxed people will notice that you are killing yourself which requires a fortune in hp pots since hp/5 is even worse than spellvamp.
Yes Spellvamp is a terrible stat compared to Lifesteal, but for Morde to sustain he needs it otherwise people will take advantage of you killing yourself.
One of the reasons I take 6% is to buffer the hp costs while rushing a void staff. I been trying to get spellvamp buffed to 50% for awhile now, but like most of my ideas it takes around 6 months before people realise something needs to be done about it (for example - minion MR being stupidly high and it technically still is since flat pen got nerfed in accordance to S3).