Quote:
Originally Posted by Aurasai
If you think Leona is faulted concept, move on and don't bother with her.
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You clearly have no measure of how I am. Something this poorly designed is something I cannot let lie, even with full knowledge that nothing we say here will make
any difference in how they will change Leona.
Quote:
Originally Posted by Aurasai
Don't expect the perfect champion to be made by your personal liking. When posting a suggestion you need to look at current design, is a champion actually having positive feedback, current play style and actual opinion of the design team for the said champion. I think the one being narrow minded here is you.
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Why do I have to kowtow to the design team and the majority? Why do I have to keep a champion in the role they are currently in?
If you hadn't noticed, all/most of the past remakes of champions have resulted in a shift of their role. Why? Because their kits were flawed in the first place and needed a change. A champ having changes made to their kit will lose something by necessity - or the design gets cluttered, hard to balance, and/or overpowered.
Restricting yourself to changes that do not alter Leona's supporting power is a limited approach. In reality, a loss of her "support" aspect is likely desirable if you are one of the people who actually want her to be the tank she supposed to be.
Quote:
Originally Posted by Aurasai
This concept is a consensus to these said factors that would make her be accepted by a larger majority of players! It is currently allowing her to be played at any lane the player seems to take like in, based on their personal choice, contributing to the "fun" factor - which is basically the reason video games exist!
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Honestly, I don't care how many people play her. At the moment, I don't even care if she's
"good" after the remake - that is a priority that comes after making her an actual tank, when the large sample size provided by the testing allows an adequate assessment of the strengths of her new kit.
Remember new Evelyn? How people thought the changes to her kit made her worse? Where is she now?
It's important to remember, "If you try to please everyone, you end up pleasing no one."
Quote:
Originally Posted by Aurasai
Speaking of overly complicated... look at your comment.
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It's not that bad. >_> I can actually go pedantic if you want me to.
Quote:
Originally Posted by Aurasai
Let me say it in a simpler way:
Rank 5 on Eclipse: Leona has 25 bonus armor+mres. Activate Eclipse... Leona has 70 bonus armor+mres. After 2 seconds of activation you do damage, effect is extended by 1 more second, after 1 more second you do damage, effect is extended by 1 second, etc... You fail to hit anyone with Eclipse/toggle it off... after 1 second effect ends dealing no more damage... spell goes on cooldown... you get +25 armor+mres again. Every action has to have a consequence. If you are dying no one is forcing you to stay in the fight to keep Eclipse up instead of running away.
The passive armor+mres works good if you are jungle or bot lane. You won't win every game at bot lane, the lack of an early sustain being common to all supports (don't start with exceptions, we are talking of Leona here) is replaced by a little passive armor vs the enemy right clicker, and mres wich can come in handy in some situations.
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I muddled the numbers between the old and new Eclipse when making the edits to the quote. The way I read it, a non-active Eclipse gave 30/40/50/60/70 Armor/MR and an active one gave 5/10/15/20/25...you can see how this would be a little silly.
In any case, the numbers are low but I don't care about that yet. There's no reason you couldn't have just worded it as "Leona gains 25/30/35/40/45 Armor/MR" instead of deactivating a passive buff in favor of a larger active buff, which is what I meant by over complicated. It's less steps to do it that way and therefore more elegant.
I think it should be a constant pulse (rather than what I think is a shrinking interval between the first and second pulses?) and I don't see why it's not just a raw toggle rather than something with a cooldown and condition.
Quote:
Originally Posted by Aurasai
And how about if you are badly geared or there isn't a ward on every brush in the map? How about if Leona is at bot lane without the gear for being a proper tank. Small sight on the marked target, is 1 more supportive element that would be greatly accepted. Saving 2-3 wards for 5-10 minutes mid-lategame will help Leona get some better gear from time to time. By small sight i mean granting vision of the sayd target and only to things in "character colision" range of it, similar to Elise's E (human form). Another very important change on Zenith Blade, is that it allows for Leona to stay on her current target, while having a second short cooldown skill (with cdr) to use in a teamfight.
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Then you take the risk, same as everyone else. Put up your shield, walk in and hope you can suck it up. This isn't a problem unique to Leona, it's just a consequence of blind areas on the map. What you're doing is overloading Leona's kit. There's certainly no need to do
that.
Your changes don't alter Zenith Blade's ability to keep Leona attached to a target. Only the reduced cool down does that, and that doesn't require your changes.