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Originally Posted by Altor
With a good ally who focuses on the weaker we can sometimes hold them off; with a newb they either won't help or will just feed them. Honestly, what are the options here?
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If you are 2v2 in a lane and your partner is bad, well, it doesn't matter if the other guys are stealth or not, you are in trouble. "My lane partner is newb" is no reason to think stealth is overpowered.
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- always hide by your tower? ok, but you'll fall behind by sitting there
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It's easy to stay pretty close to your tower, get all the XP, and most or even all of the money you'd get if pushing hard. No, you won't take down the enemy tower this way. That's fine. You DON'T need to fall behind in XP or gold when doing this. Don't attack unless it's going to generate you gold. Don't pointlessly volley to damage an enemy creep wave! This just pulls you away from the safety of your tower, which doesn't help if you don't think you can
safely pressure the enemy tower (i.e. the whole reason you'd want to push forward).
Don't discount this possibility. It works.
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- buy a vision ward at the beginning if you see any stealth guys on the load screen. you might not even face him in your lane, and you'll be unable to buy anything other than a really cheap items at best. Neoh you honestly use vision wards at the beginning? I've tried it and they're pretty ineffective as a whole.
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I never start off with a ward vs. a single enemy stealther. I
might against a teem of Twitch, Evelyn, Shaco, Teemo. =D
You seem to assume you have wait for 1000 gold (or along time) before pilling back. It's just not true, especially if you have Teleport. No, it may not be ideally "efficient". Neither is dying to Twitch. It turns out sometimes you should change how you play against different enemies.
If you put down even a single ward, enemy stealthers have to change how they play, and they usually don't know exactly where the ward is or if you have put down another one, because wards also have stealth. One ward can absolutely cover the entire area you intend to fight in. Place it so the edge of the ward is at the edge of your own towers range. Don't push past the edge of the ward! You suggest you need 3 wards to cover "the area you are fighting in". You are fighting wherever you CHOOSE to fight. Fight at the ward! You never need more than 1 in a lane during the early stages of the game. If you decide to leave the safety of the ward, you better have a good reason. (If you are doing well and pushing, sometimes I'll put the ward up near the enemy tower, because I expect to do most of my fighting there. This assumes you won't get pushed back, which is sometimes true.)
Your complaints about them not lasting long enough or being expensive just don't hold up in my experience. I often get a kill on Twitch/Evelyn if I place a ward and they don't see me do it, which more than pays for the cost of the ward.
The cooldown on Teleport is 5 minutes (some of which is shopping, etc.), wards 3 minutes. You can easily keep a ward up for
most of the time you are there if you feel it's necessary (and the enemy generally doesn't know exactly when they are gone, either.) And obviously you can buy multiple wards in one trip. Apparently you don't feel it's worth it somehow, but frankly, if it keeps you from dying, it's worth it! Perhaps you'll have less free cash to play with when against stealthers. Deal with it!
Sometimes this is right. More often you just want to make sure you aren't fighting 1v2 where one of them is a stealther.
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- recall anytime you're at < 1/2 health or retreat to your turret? it takes a while to regen, or walk back if you recall, but better than dying
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Yes, of course! Frankly, at the level I play at (which isn't top tier or anything), people would look at you funny for not just doing this. Heck, it's wrong to run around with low health against many non-stealthers.
If you don't have an item that gives more health regen, including health potions, you are probably "playing wrong" vs. stealthers. It's foolish to run around far from your tower below 50% health when you KNOW there are enemy stealthers around. That's asking to get ganked.
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You're Ashe and Heimer vs Eve and a hero with a stun (take your pick), how would you play? what would you buy? specifically for the first 20 minutes.
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OK, so, um, Heimer is one of the best characters vs. stealth (Twitch's ultimate notwithstanding). Heim should be pushing turrets ever farther forward. If an enemy wants to attack YOU within range of 2+ of Heimer's turrets, you should just attack back and win the battle (because you didn't start that fight with low health, right?). This is one of the weirdest examples I've ever heard because it's one of the best situations for Ashe to be in.
Don't range far from Heimer's turrets. Conserve your mana and don't volley too much if that will push you too far forward. Heimer needs to keep creeping towers forward (which often means he needs to conserver his own mana as well so he can keep rebuilding them).
When you can, make sure your volley is hitting the stealther (won't be stealthed ALL the time). Keeping the enemy relatively low on health compared to you (easy for Ashe to do) will make them NOT want to ambush you, as you will have a much higher chance of winning the fight. If you have 90% health and Twitch has 50% health, you have nothing to worry about unless you are getting ganged up on (in which case you should ask for help!) Even then, you've got decent odds of killing Twitch and getting a 1-for-1 out of it (which isn't a goal but better than just dying). Ashe is one of the best characters for staying above enemy health (non-tank).
Your initial buy must include some kind of health regen, which is usually a good idea anyway. Regrowth Pendant is fine on Ashe, or something smaller and 2+ health potions. If you don't like health pots, you are probably playing wrong.
If you get to 50% or less health, play very conservatively until you are healthy again (like 80% health or higher). This shouldn't take extremely long with your health regen. If you are out of pots, don't have another health regen item, and are pretty hurt, just pill. If you are too hurt to be in the thick of the fight and that won't change soon, you should go home. Get some shopping done, potentially buy 1-2 wards or more health potions, and you're good to go.
When I have 60% health, I start playing more cautiously. Some of this is experience and knowing how much damage can be done do you by the enemies you are near, but you basically want to be healthy all the time. I've certainly consumed health potions with at 60-70% health sometimes, just to almost top myself off. (I wouldn't do this if I had a Regrowth Pendant or something like that.)