Introduction
Hello, my name is Jediswag, I love creating champions in my head, and felt it was about time to share some of my thoughts. This is my first time posting on here, so any criticism good or bad is accepted and will be noted. I think Keres is a really cool idea, and I hope you guys do too.
Abstract
Keres is the story of a young aspiring girl, who by trying to survive, lost her way until she no longer resembled what she tried to preserve. She is a melee AP bruiser who excels in 1v1 dueling and cleaning up kills. She is a manaless champion who uses souls as spellcosts instead.
Lore
Born in Demacia, Keres was the daughter of a nobleman from the House of Spiritmight. At a young age Keres knew she was special. As she would play in her family garden, she was able to feel the spiritual presence of the animals and people around her. As she grew older Keres learned to control this power and thus her father would take her on business trips, due to her ability to sense attackers from far distances.
Years after gaining control of her power, Keres' father was set to journey to Piltover to finish some leftover business affairs. As Keres, her father, and his fellow men were out at sea, tragedy struck. On a clear day, a spontaneous storm of incredible size and power struck their boat, destroying everything and everyone in its path. Thinking this was the end, Keres looked at her father, exchanging looks of fear, love, and acceptance, as everything they brought was being eaten by the oceans itself.
Many days later Keres awoke in a strange dark land. Unclear of how she drifted this far, all she knew is that she was not alone. She could feel monsters around her. Monsters of all shapes and sizes, most with incredible power. Feeling the monsters surrounding her looking for prey, Keres entered a mind-state of survival. Picking up the most useful piece of wreckage she could find, Keres fought and defeated anything that attacked her, and with each and every death she caused she felt herself turning colder, less sensitive, and less human.
Soon enough, Keres realized that she was absorbing the souls of her victims, becoming a monster herself. But as killing was the only way to survive, She continued forth until she was just a shell of her human self. No longer dependent on food, water, or comfort, Keres now searched for souls, just souls.
Throughout her travels in this dark land, Keres once again found herself at the shoreline looking into a sea of darkness. Looking into the water Keres was able to see what she had become, a monster and a killer. Nothing better than the monsters who attacked her on this very spot years ago. Unable to see her self this way, Keres went to the wreckage of her ship, constructed herself a scythe, and ripped out her last shred of humanity.
Now a true monster of her former self, Keres wanders this dark land, known as the Shadow Isles, in search of souls. Killing anything and everything that walks by her with no mercy, no remorse.
"........" - Keres
Abilities
Passive
Soul Horder
Keres can store up to 100 soul tokens. Every minion death around her gives her 2 soul tokens. If she kills the monster herself she gains 4 soul tokens (big monsters are 6). If Keres kills a champion by any source of damage she gains 15 soul tokens, if she gets an assist she gains 5 soul tokens. If Keres has 0 souls stored she becomes unable to cast any spells (she can still use her ultimate, item actives, summoner spells) but gains 15% attack damage while having 0 soul tokens.
Keres starts every game with 50 soul tokens.
(this does not work like thresh, where he has to pick up the souls)
Haunt
Upon Keres' death she becomes a spirit that haunts her target, revealing her killer and reducing its resistances by 15% and its movement speed by 10% for 5 seconds.
Q-Soul Slash
Keres empowers her scythe causing her next auto attack to deal 40/60/80/100/120 magic damage (+.4 AP) and 6% of her targets maximum health in additional magic damage (this damage cannot exceed 500).
Cooldown: 8/7/6/5/4
Cost: 10 soul tokens
W-Soul Storm (toggle)
Passive
Keres gains 3/6/9/12/15% bonus armor and magic resist
Active
Keres unleashes the power of the souls she has harvested. creating an AOE field of damage around her dealing 30/40/50/60/70 (+.25AP) per second as long as it is toggled on
Cooldown: 2 seconds
Cost: 5 soul tokens on initial activation, 3 soul tokens per second.
AOE Range: 325
E-Soul Search
Passive
Keres becomes able to sense her targets at a further distance gaining 1%/2%/3%/4%/5% increased vision range
Active
Keres sends out up to 3 souls to search and destroy her opponents. Upon contact with their targets they deal 80/120/160/200/250 (+.8AP). (Doing 50% if you did not have vision of the target originally). Slowing her targets by 30/35/40/45/50% for 3 seconds and revealing them for 5 seconds.
(These souls target the 3 closest champions by Keres and will follow them and act in a similar manner like the item "Twin Shadows".)
Cooldown: 16/14/12/10/8
Cost: 8 soul tokens per soul searcher
Range: The range is 2700 similar to twin shadows
R-Soul Rip
Keres lunges in a straight line stunning the first enemy champion she comes in contact with for .5 seconds as she attempt rip out their soul, dealing 18/24/30% of her victim's maximum health as magic damage (This damage cannot exceed 800). This move gains 5/10/15 magic penetration (+10 magic penetration per 120 ap)
After ripping out their soul Keres gains bonuses depending on if she killed her target or not.
Not Killing her target
Keres gains 15 soul tokens, 10% of her targets AD, 5% of her targets AP and 7.5% of her targets Movement Speed for 6 seconds
Killing her target
Keres restores 10% of her maximum health. She also gains 25 soul tokens, 20% of her targets AD, 15% of her targets AP, and 15% of her targets Movement Speed for 8 seconds
Cooldown: 110/100/90
Cost: nothing
Range:1000
Miscellaneous
Keres is supposed to be a melee bruiser who has her disadvantages so she can have an excellent team fighting ability. Her soul tokens, were inspired by rumble and his over heating.
I feel that she may have issues in lane in terms of harassment which is why I think she needs bonus resistances.
In my head her appearance is that of a humaniod female wielding a scythe. Battered royal clothes and hair. Covered in mud and dirt. Hair covering her face.
She doesnt speak, and if she does its a low disgruntled voice.
I also suck at names i chose Keres because it is the Greek myth name of female "death-spirits," daughters of Nyx, who are the sources of evil.