Aight, since you politely asked that I give you a trade review, I feel that it's only fair that I give you one. Keep in mind that any changes I suggest are just what they are: suggestions.
Before I get into the nitty-gritty of the abilities, I'm just going to be honest and say it right now: in my opinion: you have too much stuff. WAY too much stuff. I personally hate it when a concept has 3 walls of text worth if info to sift through. At first, I thought it was just a placeholder for when you complete the champion until I kept going down and noticed that the concept itself was actually on the 2nd post. Considering I have a tight college schedule to follow, it can be very aggravating to me. Not that this interferes with my view on your champion, i'm just expressing my pet peeve.I highly recommend you cut out some of the info or, at least, bump up the actual concept part to the first post, with the lore in the second post and the first post in the third post, cutting out all the Introduction elements from it. It sounds like a hassle, I know, but trust me when I say those with less spare time on our hands will thank you for it. This way, we can get to the most important part first. It's mostly a question of efficiency
onto the actual champion itself. before I get into each ability, two things:
first, what's the attack range of the champion? (if the champ is melee, then I'd recommend putting it at 125 units)
- , What exactly counts as a combo? What if, say, I want to use Q+W, but not a third active? What is you're only level 1 and have just one ability ranked? Also, are the cooldowns global similar to Sona (I'll refer to the champion as 'his' even though it's technically three beasts for the sake of simplicity)? How much time is there to perform a second/third ability before the cooldown sets off (for example, Ahri has a 5s window to re-cast her Ult before the cooldown sets off. The number on that is probably off, but I hope you get my point none the less).
I'd calculate DPS, but I can't because this cooldown system isn't clarified
- Innate:
- How long does the movement speed bonus last? Does it stack? Other than those questions, i'd say that the healing you receive on champion kill could be too much. I know you have to kill a champion to heal that much, but it still feels like it's too much, considering that you also gain movement speed for ?? seconds as well.
I'll provide feedback on the rest of his spells once you have the cooldowns clarified. Things to consider:
- is his AD scaling Bonus or Total?
- What is the cast range on his abilities? Or are they all on-hit abilities?
So far, I'm liking the idea of the champion (having multiple little critters fighting as one), but I'm worried about the balance of this champion though I can't know for sure yet.